I'll try and answer your questions in order as best I can...
So yuor saying that besides headshots doing the ultimate damage, pelvis shots should do equally and cause shock trauma?
Any useful measurement of the effects of exit and forensic ballistics have to be expressed statistically
because there are literally an infinite number of variables effecting what a bullet will do when it hits a human target -- not to mention the litany of variables in projectiles and targets themselves.
The head for example is a very hard target, and with surprisingly frequency even high caliber bullets will bounce, graze or spaul when hitting even an unarmored person's head -- not even penetrating the skull. Penetrating head trauma is rarely painful, and some of the most ghastly ballistic head trauma not only aren't lethal they leave the injured conscious and in many cases combat effective.
This isn't to suggest that a clean head shot is not, statistically speaking
, very likely to kill or disable someone, but it's never a certain or 'always
' proposition -- Mother Nature offers a surprising "BS" factor that can be really shocking. Incapacitating and/or lethal trauma are certainly in the high eighty low ninety percentile range though for any long rifle cartridges fired from long barrel weapons inside their effective ranges -- and hits the high nineties with any precision aimed 'double tap
For those picking nits; statistically
the bounce, graze, and low/no penetration spaul shots are most often the poorly aimed stray or spray shot, or the shot that hits the moving target...
The pelvic girdle offers a very different kind of target: a very soft target -- nearly 100% of all shots that hit the frontal pelvic girdle will penetrate; a very high percentage of shots penetrating the pelvic girdle will do multiple path damage due to bouncing and spauling off of large bone masses, and do ghastly catastrophic damage.
Where the human head is well protected by design, relatively insensitive to pain, very tolerant of catastrophic damage, and very easy to armor -- the pelvic girdle is very poorly protected by nature, difficult to armor, has very large diameter and vulnerable nerve roots and arteries making crippling, painful, and/or lethal catastrophic damage quick easy to deliver with modern firearms.
well I used to shoot down low before but recently Ive been aiming for higher places and getting good numbers of headshots.
Yes, currently there are no released
games or mods that offer scale damage model of any kind -- nearly all offer the most effective kill shot as a head shot.
I think most games, like most people, and even your reaction to my post clearly demonstrate there's something of a stigma to 'shooting a man in the crotch
', it's much closer to something we can empathize with as we've all been hurt in the lower abdomon and or crotch at sometime and know how humbling the pain is. Splitting someone's skull open somehow seems more humane and quickly lethal and under the best of circumstances that may be true -- but in 'True Modern Combat
' being humane is rarely a consideration...
As far as I know, there cant be too many hitboxes on a single model right?
As far as realism is concerned, yes, a high resolution damage model represented by a per-poly hit system would be fantastic. But practically speaking, from a Game Design perspective; it's very prohibitive as the more complicated your damage model gets, and the higher it's granularity -- the more susceptible it is to bugs and "BS" hits as MP game latency climbs, and hit areas get 'fuzzy
' due to time displacement and WYSI(NOT)WYG.
So how do you break up the model into damage sectors with appropriate amounts of effectiveness?
I'd be glad to illustrate something that offers a good balance of modern armored realism, and what's practical with-in the constraints of game hit code resolution -- and would really like to do it on the same image Dragonathan
did. I think it's a Ghost Recon 2 model render but can't be sure, if he or someone gives me a URL I'll grab it and mark it up.