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PostPosted: Sun Jan 08, 2006 10:14 pm 
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Pwnzer
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so you wanna say,
if you lean like this on a railing
Image

you still cant look down??

OHH pleasssss common xenokiller, that is just bullshit,
my height is 1.82 meter,

what your height xeno? 1.60?
:roll:

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Last edited by Dragonathan on Mon Jan 09, 2006 8:21 am, edited 1 time in total.

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PostPosted: Sun Jan 08, 2006 10:18 pm 
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dont know, who measures in meters? they use centimeters, and I use the english system, in inches and feet. im 5.7+ (last time i check), and you can see a bit directly, but it wont be so clear since your eyes will have to roll down to look beyond where your head and your body can tilt.

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PostPosted: Sun Jan 08, 2006 10:20 pm 
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XenoKiLLer wrote:
dont know, who measures in meters? they use centimeters, and I use the english system, in inches and feet. im 5.7+ (last time i check), and you can see a bit directly, but it wont be so clear since your eyes will have to roll down to look beyond where your head and your body can tilt.


whahahaahahahahaahahah oh my god, serieus,
I give up!!

yeah, whatever man.

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PostPosted: Sun Jan 08, 2006 10:21 pm 
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:) its done

HOOAH 8)

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PostPosted: Sun Jan 08, 2006 10:25 pm 
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the last thing what i wanna say is:

if you cant look down 90 degrees,
while you look down from A railing like this,
Image
than you must be blind!

http://messageboard.hihowareyou.com/yip ... tarded.jpg

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PostPosted: Sun Jan 08, 2006 10:28 pm 
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you could look down but its not a full 90 degrees, maybe around 88degrees and that leaves a big chunk invisible as you get higher up.

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PostPosted: Mon Jan 09, 2006 12:37 am 
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actually, without mid-chest support, you cant look a total 90 degrees down.


the second pi cis nice and cool, but, this is for the actual practical engine, it would have to be only in certaisn spots. if it is not, it will lag the maps (too many large entities) and will be hell to do in a map editor.

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PostPosted: Mon Jan 09, 2006 1:37 am 
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well, TCE mostly has alot of open area maps where most of the 2 story buildings are fule enclosed and seldom have balconies, I cant see a reason for an industrial building to even have a balcony.

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PostPosted: Wed Feb 01, 2006 8:23 am 
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Dragonathan wrote:
Image
"i cant look down clearly when im on A railing"
this is the best solution is:

Dragonathan wrote:
I have A solution for this issue,

when people are near A edge, like point A.
they should see A action icon,
like the "pick up weopon" "open the door" action icons...

when when they select the action icon,
that will lock them self into A position
wich only allow them to, look left, right, up,
and to look down more better,
just like when you're using the machine gun in ET.
and if they wanna unlock themself from that postion, they should just walk backwards,


Image
now lets say the current "looking-down-system" is example Example A.
your limited to look down clearly.
now like i suggested,
there should be A action icon when you near A edge,
when you select the action icon, you will lock your self to a position that makes you look down more better, like example B.
you can look up down left right, and your still able to move
left sidewards, right sidewards,
while you do all that you're still in A "locking-down-system"position,
to unlock yourself from the "look-down-system" position,
just move backwards,


this "looking down system" can also be used when you wanna look down from A window.

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PostPosted: Wed Feb 01, 2006 12:17 pm 
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It's good to see you're back in full bloom, quoting yourself.

Next, you'll be linking to your own topics and we'll be back into Dragonathoning these threads.

~Silentcrisis

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PostPosted: Wed Feb 01, 2006 2:22 pm 
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the last picture looks fine as I said before. now lets just wait and ee what the devs can do about that.

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PostPosted: Wed Feb 01, 2006 8:02 pm 
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PoP had some neat port things on trench walls that could have thier code shared *hint hint* and transfered to railings.

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PostPosted: Wed Feb 01, 2006 8:04 pm 
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perhaps a simple lean function liek the side leaning that lets you peek but cant shoot.

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 Post subject: Re: i want clear view down when im up near A edge.
PostPosted: Fri Aug 18, 2006 5:13 am 
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this is the best solution is:
Dragonathan wrote:
I have A solution for this issue,

when people are near A edge, like point A.
they should see A action icon,
like the "pick up weopon" "open the door" action icons...

when when they select the action icon,
that will lock them self into A position
wich only allow them to, look left, right, up,
and to look down more better,
just like when you're using the machine gun in ET.
and if they wanna unlock themself from that postion, they should just walk backwards,



now lets say the current "looking-down-system" is example Example A.
your limited to look down clearly.
now like i suggested,
there should be A action icon when you near A edge,
when you select the action icon, you will lock your self to a position that makes you look down more better, like example B.
you can look up down left right, and your still able to move
left sidewards, right sidewards,
while you do all that you're still in A "locking-down-system"position,
to unlock yourself from the "look-down-system" position,
just move backwards,

and Xenokiller... before you reply, make shure you have read the hole post, dont skipp anything, read the post word by word.

thanks,[/quote] Hows about you shorten it up so we don't take all day reading every single one of your posts.

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Last edited by Shiro013 on Sat Aug 19, 2006 3:59 am, edited 1 time in total.

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PostPosted: Fri Aug 18, 2006 6:29 am 
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Congratulations, you have just revived a 7 month old thread.


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