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 Post subject: should the "medic-kit" be removed?
PostPosted: Thu Dec 29, 2005 10:36 pm 
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should the "medic kit" be removed?

in my opinion it could be removed,
it doesnt demage the gameplay,
because TCE's maps are small,
and A game match in TCE, ends real fast.
so you dont even need the medic aid.
removing the "medic-aid" in the game,
will really give a boost on the realism.

any opinions?

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Last edited by Dragonathan on Sat Dec 31, 2005 4:21 pm, edited 2 times in total.

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PostPosted: Thu Dec 29, 2005 11:08 pm 
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there is no medic in TCE? what do you mean medic aid, those things that drop? yeah those could be removed, they pop up like a bug not something that is droped.

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PostPosted: Sat Dec 31, 2005 12:31 am 
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What are you talkiing about? How a player drops something like a medkit in bodycount? No, it's not terribly realistic, but neither is the bodycount game mode, IMHO.


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PostPosted: Sat Dec 31, 2005 12:36 am 
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that seems more like a bug than a feature because it doesnt happen all the time nor in the right circumstances. Although what would be good is a hinderance system and bleeding, medics would then be bandaging wounds to stop bleeding and eventual death, but not bring your life back up. thats how things are in real life though. this idea may be too complicated for the WET engine aswell huh. Perhaps there might be some games that have this with similar engines (namely, Q3E based games and modded Q3E engines like GldSrc [the first Halflife engine is called goldsource or]) Ill ask around places and see if this is possible to do without having too much reprogramming work.

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PostPosted: Sat Dec 31, 2005 4:29 pm 
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kozak6 wrote:
What are you talkiing about? How a player drops something like a medkit in bodycount? No, it's not terribly realistic, but neither is the bodycount game mode, IMHO.


if you use your imagination,
you can see bodycount as an battlefield
where new soldiers joining the battle each time the team is out numbered.,

Like in Iraq, when too much soldiers died in the war,
george bush keeps sending new soldiers,

same like body count, if some soldiers die...
the new one's will come again,

so it is realistic, it depends on your imagination,

but on topic,
there is no need for bandages, or whatever,
removing the medic kit,
is just the most simple solution to increase TCE's realism,

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Last edited by Dragonathan on Fri Feb 17, 2006 11:57 am, edited 2 times in total.

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PostPosted: Sun Jan 01, 2006 12:09 am 
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they will remove all the remaining unrealistic things from ET originally, believe me, they will.

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PostPosted: Wed Feb 01, 2006 9:37 am 
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if the "medic-kit" is gonna be removed,
it will increase the "STEALTH FACTOR" in the game,

in socom navy seals, there are no medic-kits,
and the maps in socom navy seals are huge!!

it really makes the game immersive,
and it really increase the stealth/factor in the game.

this will make the players more carefull, and aware of evrything thats around them.

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Last edited by Dragonathan on Wed Feb 01, 2006 1:28 pm, edited 1 time in total.

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 Post subject:
PostPosted: Wed Feb 01, 2006 12:10 pm 
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Good idea... Remove the medkit... n00bs will still charge you like a Russian fighting for Stalingrad.

Stupid topic buddy.

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PostPosted: Wed Feb 01, 2006 2:19 pm 
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that would be worth your while. no0bs free for the taking. jsut sit there and watch em kill themselves trying to kill you.

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 Post subject:
PostPosted: Wed Feb 01, 2006 7:57 pm 
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it's a reward for a kill in BC, which is not that realistic any way.

I"m fine with them, helps when they dart out in the open so you can put a 9mm round in thier ass.

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PostPosted: Wed Feb 01, 2006 7:59 pm 
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you dont have to. just let them run to you and hteyll kill themselves trying.

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