All times are UTC




Post new topic Reply to topic  [ 130 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9
Author Message
 Post subject: Re: On the road to a successful TrueCombat update
PostPosted: Wed May 27, 2015 8:07 am 
Offline
Sharp Shooter
Sharp Shooter
User avatar

Joined: Fri Oct 18, 2013 7:00 pm
Posts: 72
yks wrote:
Therefore there would be very few places on the map where you actually can shoot this thing.


It seems that I have underestimated the CQB-worthiness of RPG-7. I did a little research and in case of RPG, there is a little charge that propelles the rocket out of the barrel. The rocket engine will start well away from shooter, thus there is no such backblast as in case of recoilless rifles(AT4 for example).

Slow motion: https://www.youtube.com/watch?v=P439jWJTQ-0
Proof that soldiers can survive the backblast and are willing to shoot RPG in CQB evironment:
https://youtu.be/lGVmB3SvKqw?t=2m44s


Top
 Profile  
 
 Post subject: Re: On the road to a successful TrueCombat update
PostPosted: Wed May 27, 2015 11:27 pm 
Offline
Sharp Shooter
Sharp Shooter
User avatar

Joined: Mon Sep 19, 2011 7:08 pm
Posts: 51
Location: Venezuela
yks wrote:
I did a little research and in case of RPG, there is a little charge that propelles the rocket out of the barrel. The rocket engine will start well away from shooter, thus there is no such backblast as in case of recoilless rifles(AT4 for example).


yeah, but that doesn't mean It won't cause a mess in a close quarters setting.

https://www.youtube.com/watch?v=_4vOr4mBuZw

I know we all love rpgs, at4s, etc. But ain't those weapons anti-tank weaponry? and as far as I know there are no tanks in TC games. why would we want rpgs? to shoot it at the feet of our enemies? Not cool and unrealistic.

If we really want something that could deal big damage to enemies without being too radicall, I would suggest weapons like china lake or similiar:

http://en.wikipedia.org/wiki/China_Lake ... e_Launcher

I think granade launchers would fit better in a cqb enviroment. Let's say their firing power is a little bit more moderated compared to rpgs.


Top
 Profile  
 
 Post subject: Re: On the road to a successful TrueCombat update
PostPosted: Thu May 28, 2015 8:20 am 
Offline
Sharp Shooter
Sharp Shooter
User avatar

Joined: Fri Oct 18, 2013 7:00 pm
Posts: 72
I just wanted to clear some things up. I don't like this RPG idea either. I just found proof that it is possible.
Very good video, this shows that RPG does not have minimum arming distance like some others.


Top
 Profile  
 
 Post subject: Re: On the road to a successful TrueCombat update
PostPosted: Sun Jul 05, 2015 8:00 pm 
Offline
Expert
Expert

Joined: Tue Oct 28, 2008 7:27 pm
Posts: 175
Coroner,

How are things goin? Did you watch E3? Anything in particular catch your eye?


Top
 Profile  
 
 Post subject: Re: On the road to a successful TrueCombat update
PostPosted: Fri Aug 14, 2015 8:16 pm 
Offline
Sharp Shooter
Sharp Shooter
User avatar

Joined: Fri Oct 18, 2013 7:00 pm
Posts: 72
Countdown to ET Legacy 2.74 has begun.

http://www.etlegacy.com/

ET Legacy 2.74 features bugfix for that sound looping issue we dicussed about. :pistols:


Top
 Profile  
 
 Post subject: Re: On the road to a successful TrueCombat update
PostPosted: Sat Aug 22, 2015 10:35 am 
Offline
Sharp Shooter
Sharp Shooter
User avatar

Joined: Fri Oct 18, 2013 7:00 pm
Posts: 72
ET Legacy 2.74 is now released. I tried it with CQB and the menu sound loop issue is fixed, but Glock 18 on full auto is still a bit choppy.Seems that ET:L still cant keep up with it's rate of fire. Other than that, 2.74 seems to be stable for now.


Top
 Profile  
 
 Post subject: Re: On the road to a successful TrueCombat update
PostPosted: Mon Aug 24, 2015 6:54 am 
Offline
Sharp Shooter
Sharp Shooter

Joined: Thu Apr 02, 2015 12:50 pm
Posts: 31
yks wrote:
ET Legacy 2.74 is now released. I tried it with CQB and the menu sound loop issue is fixed, but Glock 18 on full auto is still a bit choppy.Seems that ET:L still cant keep up with it's rate of fire. Other than that, 2.74 seems to be stable for now.


Please report the issue, with detailed information (screen/video/..).


Top
 Profile  
 
 Post subject: Re: On the road to a successful TrueCombat update
PostPosted: Wed Aug 26, 2015 1:39 am 
Offline
Marksman
Marksman

Joined: Tue Aug 18, 2015 12:51 am
Posts: 6
Hi yah everyone! Tnx to admin for activating my account!

Just wanna say...I've been following this mod way way back a decade ago since I love mods and TC is what I've always wanted and glad it evolved to CQB. Hope it get's some update soon.

Btw I'm into waypointing bots so may be I could help a little on that. I've just made some wpts for obj_dedust_final ...I'll just post the wpt file on the wpts threads for anyone who wanna use it.


Top
 Profile  
 
 Post subject: Re: On the road to a successful TrueCombat update
PostPosted: Wed Dec 16, 2015 5:17 pm 
Offline
Sharp Shooter
Sharp Shooter
User avatar

Joined: Fri Oct 18, 2013 7:00 pm
Posts: 72
Good news, ET:Legacy 2.75 is 90% ready

http://dev.etlegacy.com/projects/etlegacy/roadmap


Top
 Profile  
 
 Post subject: Re: On the road to a successful TrueCombat update
PostPosted: Wed Jan 27, 2016 2:00 am 
Offline
Marksman
Marksman

Joined: Tue Oct 22, 2013 3:01 am
Posts: 24
Hmm. Missed this. Hope you guys make a comeback!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 130 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Style created by © Matti, gry komputerowe, reklama sem reklama seo

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group