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 Post subject: please remove the MP-5/40
PostPosted: Thu Jan 05, 2006 7:02 pm 
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as HKpro says, the MP-5/40 is obsolete. I would reccoment replacing it with a regular MP-5, and derfing the mac-10 further.

maybe more weapons for SPECOPS recon would help, like a fersion of the M4. the terrorists have at least 2 more weapons than specops I just wana adress that.

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PostPosted: Thu Jan 05, 2006 7:06 pm 
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thats up to the devs, but I am certain that they will change alot of weapons, and add alot more too, but remove.. the only candidates for remove at this point so far are the sniper rifles.

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PostPosted: Thu Jan 05, 2006 7:37 pm 
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whats wrong with having more weopons in the game?
and to choose evrything specificly,
it will only deepen the game,

the more weopons the better,
it would be A shame if the devs removed things instead collecting them and improve it from time to time,

so it doesnt make sense removing it,
the more weopons, the better,
so people will have more choices,

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Last edited by Dragonathan on Thu Jan 05, 2006 7:55 pm, edited 1 time in total.

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 Post subject:
PostPosted: Thu Jan 05, 2006 7:38 pm 
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I'm asking to ADD weapons to the specops recon to make it even, and to remove a weapon that is currently obsolete.

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PostPosted: Thu Jan 05, 2006 8:05 pm 
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but in real life, you dont get to choose your weapons your assigned with the specific weapons need for the mission. Like a sniper would we given a Barret M82 Antimaterial rifle when he has to destroy an enemy stockpile, but he wont be given the same gun for assassination missions.

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PostPosted: Thu Jan 05, 2006 11:29 pm 
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The MP5/40 is a great weapon. Although used rarely now, but 10mm rounds are more powerful than 9mm rounds and the damage you can do to some people shows it.

The Mac 10 also is a good weapon because it uses the .45 round which can do some heavy damage if the bullets are spared and used correctly.

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 Post subject:
PostPosted: Fri Jan 06, 2006 12:58 am 
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Keep the weapons, and add new ones. Or there could be an option where the server admin can choose what weapons are available only to use during gameplay


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PostPosted: Fri Jan 06, 2006 1:07 am 
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thats a good idea.. the maps could lso limit what weapons are available. like large maps can have scoped weapons while small CQB maps will have fullauto capable guns.

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PostPosted: Fri Jan 06, 2006 5:29 pm 
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yeah i would love a m249 on hells kitchen 8) 8)

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 Post subject:
PostPosted: Fri Jan 06, 2006 6:05 pm 
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theyll flip over for it (m249) this game is missing decent machine guns. the devs will probably say it isnt needed in TC:E's missions

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PostPosted: Tue Jan 17, 2006 7:53 pm 
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well theres an unskinned model in the wip thing so there probably will be.

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PostPosted: Tue Jan 17, 2006 8:44 pm 
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yes the model for the m249 is in the wip as i recall.

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PostPosted: Wed Jan 18, 2006 12:37 am 
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Hmm, that is a good idea. For certain climates you can have camo for your weapons to.

Like the M4 SOPMOD on the Snow Depot map they have now.

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PostPosted: Wed Jan 18, 2006 1:01 am 
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thats cool, but noone rarely has use for the camo since its unlikely that they dont see you at that distance since the player models really stand out.

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PostPosted: Wed Jan 18, 2006 1:22 am 
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Which is why full body camo customized for the map would be good for snipers.

Like in Ghost Recon... You have the snipers wearing a custom camo. Still sticks out but camo and weeds would be very useful for this game.

Just an idea to make the game cooler. B)

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