Please donate to keep this site alive!

All times are UTC




Post new topic Reply to topic  [ 64 posts ]  Go to page 1, 2, 3, 4, 5  Next
Author Message
 Post subject: Santa's Bag of TCE Goodies...
PostPosted: Sat Dec 24, 2005 11:02 am 
Offline
Team Terminator
Team Terminator

Joined: Sat Apr 09, 2005 6:22 am
Posts: 1429
Location: Into the void
Too much to paste in here, so just head on over to the main page for a looksy: http://www.truecombat.us/index.php?page=news

Happy Holidays! :)

_________________
Image
Steam // TrueCombat // dianabetes //
facebook


Top
 Profile  
 
 Post subject:
PostPosted: Sat Dec 24, 2005 1:41 pm 
Offline
Master
Master
User avatar

Joined: Sun Apr 10, 2005 1:38 am
Posts: 357
Well... It's nice to see so important realism design elements I vetted so strongly (and against so much resisteance) vindicated:

· a scale model game-code platform
· vection based weapon code
· seperation of Action and Tactical Realism

It looks like TC:E will be a really fine mod after all. Hopefully the commitment to mini-mod on mod support will follow as wel...

Δ


Top
 Profile  
 
 Post subject:
PostPosted: Sat Dec 24, 2005 1:42 pm 
Offline
Master
Master
User avatar

Joined: Sun Apr 10, 2005 1:38 am
Posts: 357
hoak wrote:
Well... It's nice to see important realism design elements I vetted so strongly (and against so much resisteance) vindicated:

· a scale model game-code platform
· vection based weapon code
· seperation of Action and Tactical Realism

It looks like TC:E will be a really fine mod after all. Hopefully the commitment to mini-mod on mod support will follow as wel...

Δ


Top
 Profile  
 
 Post subject:
PostPosted: Sat Dec 24, 2005 1:43 pm 
Offline
Master
Master
User avatar

Joined: Sun Apr 10, 2005 1:38 am
Posts: 357
Ouch, nice edit featurs borken in this part of the forums...

:?


Top
 Profile  
 
 Post subject:
PostPosted: Sat Dec 24, 2005 3:14 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Wed Aug 10, 2005 2:06 pm
Posts: 4573
Location: Canada, ON
Nice. finally some good news. And the new texturing is starting to have similar qualities as America's Army or CS:Source map textures. Nice work guys.

_________________
Image
Terms of Use||TC:E + W:ET EULA


Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 25, 2005 6:30 am 
Offline
High Master
High Master
User avatar

Joined: Tue Apr 12, 2005 11:02 pm
Posts: 522
Location: Arizona
I'm glad to hear it. Good job.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 29, 2005 10:55 pm 
Offline
Marksman
Marksman

Joined: Thu Dec 29, 2005 10:52 pm
Posts: 2
hoak wrote:
Well... It's nice to see so important realism design elements I vetted so strongly (and against so much resisteance) vindicated:

· a scale model game-code platform
· vection based weapon code
· seperation of Action and Tactical Realism

It looks like TC:E will be a really fine mod after all. Hopefully the commitment to mini-mod on mod support will follow as wel...

Δ


If it wasn't for you hoak where would we be...

Yeah it does look like this will be a fine mod...if it ever gets released.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 29, 2005 11:11 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Wed Aug 10, 2005 2:06 pm
Posts: 4573
Location: Canada, ON
letss not be negative.. we got the news we asked for.. now lets just sit back and see what happens next.

_________________
Image
Terms of Use||TC:E + W:ET EULA


Top
 Profile  
 
 Post subject:
PostPosted: Sat Dec 31, 2005 5:37 am 
Offline
Marksman
Marksman

Joined: Thu Dec 01, 2005 5:22 am
Posts: 3
:lol: wow you guys are really ungrateful :roll:

TC team your doing a great job and I personally like this TCE way more then AA, ( not enough weapons )

_________________
________________________________
I HAVE PROBLEMS THE SIZE OF A 9MM


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jan 01, 2006 12:12 am 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Wed Aug 10, 2005 2:06 pm
Posts: 4573
Location: Canada, ON
not enough weapons? its the America's "Army", not the marine corp, the the navy seals, the the US airforce. Each branch has their preference of standard ir G.I. weapons (general issue). Wait till Overmatch for the SF heavy weapons and vehicles.

_________________
Image
Terms of Use||TC:E + W:ET EULA


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jan 01, 2006 8:02 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Sat Nov 12, 2005 11:20 pm
Posts: 2531
Quote:
1. Texture Tone Mapping

In our endless quest to push the graphical limits of the WET engine, Coroner and company have implemented a new technique to TCE's maps called Texture Tone Mapping. Basically what this means is that lighting is applied to compliment the tones of the textures in maps. This is done to correct the values of the darkest and brightest colors in a texture to give it an almost photo-realistic look.

Below are some screens of the revamped Railhouse (edited by Bruce45 - more shots can be found on the tc.us gallery). We hope to replicate all current/future maps to reflect this realistic standard.


I hope the developers can get the shadows as realistic as possible too.

_________________
Image
call me Dragon


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jan 02, 2006 12:52 am 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Wed Aug 10, 2005 2:06 pm
Posts: 4573
Location: Canada, ON
there is no dynamic shadow system in the WET engine, what we can to is staple a predrawn shadow on the model's feet, but it wont deform to the environment or change shade.

_________________
Image
Terms of Use||TC:E + W:ET EULA


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jan 02, 2006 3:20 am 
Offline
Forum Master
Forum Master
User avatar

Joined: Wed Dec 07, 2005 12:48 am
Posts: 1239
That just tells everyone how much the WET Engine sucks...

It has its strong points, but with things like shadows and breaking lights for added realism, that is where it is weakest.

_________________
Image

/Dragonathon

TC:E/ET username = Silentcrisis


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jan 02, 2006 4:52 am 
Offline
High Master
High Master
User avatar

Joined: Tue Apr 12, 2005 11:02 pm
Posts: 522
Location: Arizona
Hmm.

If you check out the Falckon ET mod, they have managed to add shadows to the characters, except they really stand out and are generally very ugly and prominent.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jan 02, 2006 4:16 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Wed Aug 10, 2005 2:06 pm
Posts: 4573
Location: Canada, ON
ugly, you need a more, powerful word to describe them. Thats because they look like they were stapled on the feet like Peter Pan's shadow. Atleast anyway, it was a good try and they did quite a good job in doing that. The shadows's animation are very close in synchrony to the actually models.

_________________
Image
Terms of Use||TC:E + W:ET EULA


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 64 posts ]  Go to page 1, 2, 3, 4, 5  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Style created by © Matti, gry komputerowe, reklama sem reklama seo

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group