Higher Res:
http://imagebin.org/227608
Gigidy.
BTW: I have mp_siege, mp_railhouse (my daytime version). All are full caulk in cod 4 radiant. Just needs textures and rescale.
Also a tip to other mappers:
Dimstar pointed out 1 interesting thing for me: Use cod2 radiant to open .map from tce then save as mp_name and open in cod 4 radiant.
I took it a step further: Once opened in cod 4 radiant you will see that the brushes look super weird and are broken. Make a giant caulk brush surrounding the entire map and click Selection > Select > Select Inside. Now wait a little bit and the entire map will be selected. Once its selected click the caulk texture the errors with the brushes will show up correctly and now your entire map is caulk and shows all brushes. You will run into an issue with tiny boxes everywhere and lots of missing models showing up as different objects. Look at your 2d view screen to see all of them. On the 3d go to location of a missing model or tiny box or whatever it is that shouldnt be there. Select it and then click Selection > Select Classname. This will select most if not all of the random boxes, models, etc with the same "classname" (selecting a light will select all lights) around the entire map and just click backspace to delete them. Your 2d view shows all the models just go there on your 3d view and repeat until your map is clean with caulk brushes only. All thats left to do is rescale and texture.
I hope this makes things easier for you guys.