coroner wrote:
Beep.
Has been a long time. I want to be honest about it, development of CQB has halted for quite some time now. Frankly, I can't find motivation to work on an idtech3 engine based game anymore. At least for the moment. It's been 12 years since the first steps of Q3TC. I think CQB is a nice tech demo showing off what's possible with idtech3, but without remake of the player models and without an update of the renderer it is stucked. Ultimately, I have to have fun at the development of whatever spare time project I am working on, and fun has stagnated ever since the initial release. Moreover, it doesn't look like there will ever be a stable and compatible renderer update to the ET engine. Taken together don't expect any further release unless I state something new.
However, I wasn't completely lazy either. Those who followed the discussion about potential alternative engines will remember that I favoured COD 4 or COD:WAW engine. I don't want to reiterate all the arguments but it turned out that COD4 is the best choice for me, with good scalability and smooth transition for mapping.
So, I have been busy (too a rather limited extent) with the first version of a new TC franchise on COD 4 not too different to CQB, which will be ready for playtesting before Xmas. The game will even more focus on CQB scenarios, with much more limited arsenal offering maximum variety of play styles.
Features (and differences to COD 4) so far:
*No hud
*No crosshair
*No zoom when aiming
*No XP, rank, extras, all purely based on player skills and tactics
*Clip wasting reload
*Speed similar to early CQB or last TCE (slower than COD4)
*No COD4 hardpoints, kill streaks, gren launchers, rocket launchers, ... (all crap cut out)
*Limited jump (if at all)
*4 classes per team with unique primary weapons (team dependent)
MP5/MiniUzi (Weapon Mod perk: Silencer)
G36C/AkS74U (Weapon Mod perk: Red dot)
6.8SPC Rifle/AK-47 (Weapon Mod perk: 4x ACOG)
M1014/SPAS-12 (Weapon Mod perk: Saboted slugs)
*8 secondary weapons (same for both teams)
FN Five-seven
USP.40
1911
Glock 18
Desert Eagle .50
.460 S&W Revolver
Sawn-off double barreled shotgun
Mossberg 590A1
*Similar Perks to CQB with 3 perk/ability slots:
Weapon mod
Steady aim
Commando knife
Lightweight
Improved vest
Silent
High-grade ammo
Extra ammo
Frag gren
There is no title yet. Since the teams are not regular units and TC:CQB is already used I currently favour TC:SOF. Game modes will be 1-life demolition with team swap and bodycount.
Good-bye original TC. It was nice to be with you...
Here comes CoD 4. Time to pirate that darn game again...