Damien: I was talking about leaving behind TCE/WET player model (something that is not bad at all) and "new player model" was meant in more broad sense (like getting completely new or only modifying existing model from a new game engine).
I don't know much about modding capabilities of rage. I only barely remember reading somewhere that it will come with the official ID editing tools. (not sure about SDK at all) However, it seems (at least from trailers) interesting platform (stable 60hz rendering, capable of rendering indoor and outdoor scenes), but lack of dedicated servers and questionable SDK seems quite problematic to me.
512x512 and 512x1024 textures?
On 24" 1920x1200 monitor?
I'm sorry, but I can't agree with you. Of course, those are OK for small surfaces and for "clean" textures that don't have lots of details (so that the repetition pattern won't be noticeable). Bump and specular maps also help adding details in texture/material but only so to some extent.
But IMO, even 1024^2 textures are sometimes too small if you want to cover a lot of scenery, have lots of details in texture and don't want repetition to be too noticeable (big building with smaller windows and damaged façade showing bricks - being one example). But then again, this is only my amateur opinion.
Also, you can check the high-res texture pack for Doom3 and compare it to stock game. You will definitely see the difference
ps:
http://www.pcgames.de/Doom-3-dt-PC-1630 ... ik-836537/