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 Post subject: obj_akn
PostPosted: Thu Jul 01, 2010 10:55 pm 
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Marksman
Marksman

Joined: Fri Jul 24, 2009 1:56 pm
Posts: 9
Name: obj_akn
mode: bc,obj
version: 1
Author:-=ready=-
Size: 11.7 MB
Screenshots:
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Download :obj_akn12.pk3
Map is available on AK-47.PL TCE OBJ server.


Last edited by ready on Thu Jul 01, 2010 11:16 pm, edited 1 time in total.

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 Post subject:
PostPosted: Thu Jul 01, 2010 10:58 pm 
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Expert
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Joined: Mon Apr 30, 2007 5:00 pm
Posts: 139
That looks very good, but i'm concerned about the size - what measures have you taken to prevent nading the spawn?


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 Post subject:
PostPosted: Fri Jul 02, 2010 3:17 am 
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Master
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Joined: Thu Jul 13, 2006 10:19 am
Posts: 266
Location: Louisiana, USA
Piney wrote:
That looks very good, but i'm concerned about the size - what measures have you taken to prevent nading the spawn?


Play OBJ.


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 Post subject:
PostPosted: Fri Jul 02, 2010 5:05 am 
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Marksman
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Joined: Tue Jun 08, 2010 11:39 pm
Posts: 19
I like the map, especially the red warehouse.

Was it your intention that you can get on the left roof over pipes?
http://img443.imageshack.us/f/akn127.jpg/ (gas tanks -> pipes -> roof)


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 Post subject:
PostPosted: Fri Jul 02, 2010 11:05 am 
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Marksman
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Yes this is the place for sniper(camper).


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 Post subject:
PostPosted: Fri Jul 02, 2010 1:46 pm 
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Baal wrote:
Piney wrote:
That looks very good, but i'm concerned about the size - what measures have you taken to prevent nading the spawn?


Play OBJ.


i don't give a *i-need-a-broader-vocab* about BC, I'm concerned about being naded Northport-style in Objective. ;)


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 Post subject:
PostPosted: Fri Jul 02, 2010 7:29 pm 
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Master
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Joined: Thu Dec 08, 2005 1:40 am
Posts: 315
Location: Parts Unknown
well played a mix war in the map even though spec ops start basically on bomb it's still a pain in the ass to cover. I am not sure about the whole getting on roof thing it can be real pain in the ass to deal with anyone on roof. Over all though in OBJ it was ok it's hard to make a map from one game feel right in an other so that is a little expected. Didn't have much trouble with nades though well it was the first time the players played it so with time that is unknown if it will get annoying. As for aesthetics one main issue was how empty and big spec ops spawn is.

My rating is 8 of 10 for BC
torn between a 6 or 7 on OBJ so let's just say 6.5 of 10 for OBJ
Compared to other custom current TCE maps it's really really good so Keep up the good work

side note I would like to see more original works in TCE it's really impossible to take a map from CoD4 or CSS and make it truely real right in TCE

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