coroner wrote:
I just wanted to add that I, obviously in contrast to some other ppl, enjoy reading about different opinions and like to hear suggestions and about different views. Thank you for sharing your opinion and don't hesitate to share more.
Thanks, coroner. I really appreciate the reply; I was just near ready to abandon the forums all together.
coroner wrote:
As a sidenote, CQB has a g_realism switch at the moment. It is, however, risky to try to appeal to different communities. Sad to say but also true, TCE and CQB will always be judged as W:ET mods which in many ppl's perception can't be that different to the original game and thus can't be realistic by definition.
I'd like to *respectfully* disagree. In regards to people's perceptions, any gamer with even a small understanding of game mods appreciates the fact that a mod can radically change every aspect of the game. Example: The _very_ realistic World War I Red Orchestra mod would never be confused for the arcade/action game play of UT 2003 --the engine on which it is based on. Link:
http://en.wikipedia.org/wiki/Red_Orches ... bined_Arms
Also, I don't think it's risky to take
dead aim at the realistic tactical gamer audience. I think TC:E/CQB (or a mini-mod of CQB) could have what it takes to attract --and more importantly
*keep* a dedicated following of thousands of players.
I've mentioned this brief menu before in very old posts, but TC:E could have been (or CQB can be) the first free, cross platform, true tactical gamer that offered amazing graphics running on modest hardware. But it was marred by action/arcadish game play whilst trying to pass itself off as a tactical gamer.
I've personally taken the game to friends houses (or walked 'em through an install on Teamspeak/Ventrillo), did the install, sat them down, showed them the basics, found 'em a decent server and sat back while they played a few rounds. And even though they were thoroughly impressed that a free mod offered this level of graphic detail, they were all puzzled by what the game was actually trying to be.
Now, I'm not advocating that the game be slowed to a turtle's crawl ala Ghost Recon, but when a TC:E player can jump and stay standing on a fence railing, stand there and shoot with decent accuracy, then well...
The point is, this schizophrenic tactical/arcade game style has been previously done
more than a few times before, - it's been done to death. And the results are mostly the same: the servers all end up being mostly empty after a very short while.
I'll be the first to admit that I have been out of the gaming loop for a few years, so what I'm about to write might be arguable, but after firing up a copy of XQF and taking a look at what's going on in servers, seems that when you do true "arcade" game .e.g., W:ET--and do it very well-- you'll have *thousands* of servers up with
hundreds of players online on a Monday morning! Currently, can the same be said for TC:E, or UrT, etc.?? Doesn't seem so, from the servers I'm looking at. Even at TC:E's peak, the R6:RVS servers/players were outnumbering it 10 to 1.
And when you do a proper "tactical realism" game ala the R6 series, you have a highly loyal and
enduring community. Taking a very brief look (I'm working now and on spotty Wi-Fi connection in the ambulance) at what's going on here:
http://forums.ubi.com/eve/forums/a/frm/f/8081011862 , you'll notice a very active community for games that were released 7 to 10 years ago. And there are *hundreds* people still yearning for old school Rogue Spear game play!!! Look see here:
http://forums.ubi.com/eve/forums/a/tpc/ ... 021644/p/1 I remember half of those clans from playing on MS Zone.
Ultimately what I am trying to impress upon you is this:
I do understand that CQB is your personal project --if it ever gets released, but
seriously consider releasing something that the hardcore "tactical realism" fan could embrace. That audience is ripe for the taking, and I think they're
very hungry for a back-to-basics tactical gamer. I know I am. That fact that it could be free, truly cross platform, and looks excellent would be more than just icing on the cake.
Though, all of this is moot if you, coroner, don't personally enjoy playing a tactical/realism game that lacks "arcadish" elements. Lord knows it is not fun to work on anything that isn't personally satisfying.
Thanks.
(Edited for spelling only)