Yeah, I tried to deal with everything before WL starts, but there was too much issues to fix (like this glass in the windows, I was shocked when from the 90 fps I had ~20 fps while I was shooting through the glass).
Muslim is still singing in the mosque, but now just a little bit quietly
New routes will definitely change the game type, and it was made on purpose. The main problem with Dedust, in my opinion, was the fact that there was only a little chance to sneak around bombsite A or B. I think little comparison will better show my mind: let's look eg. at the Northoport. To plant on A, we can choose "the alley", we can go on windows etc. But when we want to plant on B, we're going through the warehouse or we choose the tunnel. So we actually have an opportunity to sneak around and there is a chance that we wont be seen eg. from A, when we choose B.
In Dedust, all game was played in the mosque or in the central area of map, and even after modification that was made, the rounds were ending before the bomb was planted in the most cases.
In this Dedust, there will be much more options for attacking and defending style of game. Terrorist eg. will be able to rush A from two sides - from "fast A building" and the mosque. They will also be able to choose B with the longer tunnel etc. This causes much more cooperative defending style and offensive as well. With all these facts and all new details, map should be much more "alive" and people may enjoy it.
And the good news is that EE wont replace Dedust final version, so you can still choose which version you would like to play.