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PostPosted: Thu Sep 10, 2009 9:20 am 
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Marksman
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Location: Wroclaw/Poland
$0m@7or wrote:
(that aint fog... thats all the weed smoked by ak47)
http://www.youtube.com/watch_popup?v=67DbebpybsE


Hmm I don't remember this party ... so gimme some weed :D

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PostPosted: Sat Sep 12, 2009 9:53 pm 
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Sharp Shooter
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Location: Vancouver USA
Now... Can you make a middle eastern map like this one that supports all
levels of game modes obj robj bc for an official map. Possibly for tc5.0a?

Let me know!
Thanks!!

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PostPosted: Sat Sep 12, 2009 10:25 pm 
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Master
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:lol:

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PostPosted: Sun Sep 13, 2009 5:55 pm 
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Sharp Shooter
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JackHole wrote:
Now... Can you make a middle eastern map like this one that supports all
levels of game modes obj robj bc for an official map. Possibly for tc5.0a?

Let me know!
Thanks!!

I was thinking about some kind of serbian map - damaged blocs and houses, where you can get into etc. Maybe I'll try to do something like that in near future :)

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PostPosted: Tue Sep 15, 2009 4:21 pm 
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Marksman
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]Wo0[ wrote:
Simons, that's awesome ! Since the 0.48 there was 2 remake of dust, none was really nice looking compared to the original.
ambience.


I believe I made one of those 2 haha, I was only 14 though and I think I made it in less than a week. I didn't think people still played this game! I'm going to have to get back into it especially since this map looks amazing, good job!


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 Post subject:
PostPosted: Wed Oct 21, 2009 3:15 pm 
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Expert
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Location: Cuba
Today on ak47 server, I downloaded this file : obj_dedust_final_fog_fix.pk3,
but its size is so small, what is it exactly, can u tell me more about it ?


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 Post subject:
PostPosted: Wed Oct 21, 2009 3:26 pm 
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Master
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Location: tri(p) city
scripts/obj_dedust_final.shader

is
Quote:
fogvars ( 0.49411 0.54509 0.58039 ) .00009


was
Quote:
fogvars ( 0.49411 0.54509 0.58039 ) .0001


wtf is this You ask?

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 Post subject:
PostPosted: Wed Oct 21, 2009 4:21 pm 
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nvm, I had my answer by simons on xfire


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 Post subject:
PostPosted: Wed Oct 21, 2009 5:31 pm 
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Master
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Location: tri(p) city
wondering? am i wrong?

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 Post subject:
PostPosted: Thu Oct 22, 2009 4:18 am 
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Im pretty sure you're right ;).

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