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 Post subject: Some Questions
PostPosted: Mon Aug 24, 2009 6:06 pm 
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Marksman
Marksman
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Joined: Sat Oct 25, 2008 6:29 pm
Posts: 11
Hey i Have 2 Qquestions.
How I build a lightmap.
And what need i to do that i can shoot through brushes?

Bye
M4ttes


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 Post subject:
PostPosted: Tue Aug 25, 2009 11:39 am 
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Rock Me, Amadeus!
Rock Me, Amadeus!

Joined: Thu Jun 11, 2009 10:38 am
Posts: 172
Location: Austria
Quote:
how I build a lightmap

I'm not sure what you mean by the word lightmap, but the lightmaps are generated by q3map2 (the map compiler)

Quote:
And what need i to do that i can shoot through brushes?

do you want to make an exsisting brush with an exsisting texture shoot-through, or does tc:e metal don't behave like metal?

If you want to achive the first you have to write your own shader.
(google for shadermanual for THE document about shaders)

If your metal doesn't behave like metal you got 2 choices:
1st: find out why your q3map2 doesn't load the custinfoparms.txt and/or shader
2nd: use this tool to simply edit the bsp :twisted:

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"Fog is neither water nor air, it's something between." Merlin


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 Post subject:
PostPosted: Tue Aug 25, 2009 5:04 pm 
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Marksman
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Joined: Sat Oct 25, 2008 6:29 pm
Posts: 11
Lightmap= Map with a sun and Lamps woh spends light.
How i Build a sun and Lamps wich textures i need to use.

A existing brush with tce maps.
And Brushs i made.

Merlin du kannst doch deutsch oder wen ja meld dich einfach im icq hab die geadded.
BB
M4ttes


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 Post subject:
PostPosted: Tue Aug 25, 2009 6:35 pm 
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Rock Me, Amadeus!
Rock Me, Amadeus!

Joined: Thu Jun 11, 2009 10:38 am
Posts: 172
Location: Austria
Mattes wrote:
Merlin du kannst doch deutsch oder wen ja meld dich einfach im icq hab die geadded.
BB
M4ttes


for the non germans, he said he did add me on icq.

but Mattes, I got nothing here, no nice popup telling me to add or bust you

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