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 Post subject: TCE Map Editor
PostPosted: Fri Jun 03, 2005 5:49 pm 
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Marksman
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Hey,

WHAT MAP EDITOR DO YOU ACTUALLY USE FOR TCE?
i HAVE WORKED WITH COD RADIANT AND ENEMY TERRITORY RADIANT BUT DUNNO WHAT TO USE FOR THIS. ALSO I HAVE DOWNLOADED THE MAP DEVELOPMENT KIT BUT WHAT TO DO WITH IT ..

THANKS


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 Post subject:
PostPosted: Fri Jun 03, 2005 9:35 pm 
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Expert
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Map dev. kit for TC:E is for Radiant. ET radiant will do nicely ;)

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 Post subject:
PostPosted: Sat Jun 04, 2005 2:05 pm 
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Marksman
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I would recomend 1.4 version of Gtk for ET:tcelite .map editing over the newer 1.5 version.
1.5 can handel doom3 but is still very buggy compared to 1.4

http://www.qeradiant.com/

enemy territity 1.4 binaries
http://www.qeradiant.com/index.php?data=files&files_id=76

if you dont have it already pakscap is good to have also.
http://www.fileplanet.com/dl.aspx?maldavria/pakscape/pakscape-011.zip

http://eliteforce2.filefront.com/file/PakScape_V_011;1327

you can find all the sdk matterial in the tcelite game folder

gtk will set up the folders for you but you have to install the files into the folders from tcelite .

read the mod instalition instructions that come with GTK when you instaill it.
with GTK 1.4 installed start it then hit f1 . or go to the help tab and look for gtk manual . and open it from there.

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 Post subject:
PostPosted: Mon Aug 22, 2005 10:29 pm 
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Marksman
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Actually for building your map I recommend CoD radiant (GTK 1.4 can be a real bitch to work with) then open it up in GTK to texture it and set up gametypes... This is what im doing for a TCE map im making called dem_neighbourhood...


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 Post subject:
PostPosted: Mon Aug 29, 2005 5:44 am 
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Marksman
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GTK 1.5 beta is a major improvement on past versions of radiant. Not sure on its TC:E capabilities, but my map seems to be working with it.... dem_depot


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 Post subject:
PostPosted: Mon Aug 29, 2005 11:08 am 
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Master
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You can probably use G Max which is free as well... It has issues for doing Level Design for id Engine games but some love it, or do at least part of their work with it...

It only has a 'game pack' for Q3A but I've heard of folks using it for RtCW and SOF II, so it's probably viable for some work with ET as well...

Δ


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 Post subject:
PostPosted: Mon Sep 05, 2005 4:51 pm 
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Marksman
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IMO

gtk. 1.4 RTCW/ET has the best interface for use with ET and TC:elite.

the tree planter and the func train plug ins were designed for use with RTCW and ET specificly
1.5 is a doom3 build
while it will feature overall improvements it is designed for Doom3

in the future it may well surpass 1.4 due to it's updated code
for now I would stick with 1.4 or 1.3 even for ET level work

Gmax is great
the q3 plug in is a little complicated and has no support anymore but
there are enough importer exporters around to build a model UV texture map it and export it into a GTK readable format with little trouble.
meaning aside from building a complete level in Gmax you can build just about everything else .

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 Post subject:
PostPosted: Thu Nov 30, 2006 1:09 am 
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Sharp Shooter
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i dont get how u use map editors :cry:

how do u Freakin use em??? :evil:


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 Post subject:
PostPosted: Thu Nov 30, 2006 4:01 am 
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This thread is almost a year old. Don't necro old threads.

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 Post subject:
PostPosted: Thu Nov 30, 2006 4:47 am 
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Agreed... what is this thread even still doing here? :|

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