All times are UTC




Post new topic Reply to topic  [ 8 posts ] 
Author Message
 Post subject: Installing MDK
PostPosted: Fri Sep 30, 2005 3:20 am 
Offline
Marksman
Marksman

Joined: Fri Sep 30, 2005 3:17 am
Posts: 6
Hello,

I have downloaded and installed gtkradiant 1.4 (as suggested in a previous thread). I installed it and set it up to only have the ET gamepak as I don't need the other ones.

I have downloaded the TC:E MDK, but I don't know where to put it? Do I put it with the enemy-territory gamepack (/usr/local/games/enemy-territory)?

Thanks,

Alvin


Top
 Profile  
 
 Post subject:
PostPosted: Fri Sep 30, 2005 1:50 pm 
Offline
Marksman
Marksman

Joined: Fri Sep 30, 2005 3:17 am
Posts: 6
I found what I needed here:

http://piroparanormal.org/jason/radiant4.htm


Top
 Profile  
 
 Post subject:
PostPosted: Mon Oct 02, 2006 10:47 am 
Offline
Marksman
Marksman

Joined: Mon Oct 02, 2006 10:45 am
Posts: 4
Site is down :(

Anybody can tell me how to install the MDK please? :oops:

Sorry but I didn't work with GtK Radiant and the Quake 3 engine for a long time :P


Top
 Profile  
 
 Post subject:
PostPosted: Mon Oct 02, 2006 10:52 am 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Wed Aug 10, 2005 2:06 pm
Posts: 4573
Location: Canada, ON
Just unpack it into the same directory as gtk I think. I havent used GTK it a long time. However I am not sure if that MDK is in anyway updated for 0.49's new graphics yet.

_________________
Image
Terms of Use||TC:E + W:ET EULA


Top
 Profile  
 
 Post subject:
PostPosted: Mon Oct 02, 2006 11:05 am 
Offline
Marksman
Marksman

Joined: Mon Oct 02, 2006 10:45 am
Posts: 4
Thanks for the quick help, but I think it's not as easy as this. I did what you say but it didn't work. I also configured the editor by setting up an ET mod and wrote in the box fs_game "tcetest" (in the window project settings).

The editor finds ET stuff but nothing related to the mod. :(

BTW of course I am using Gtk Radiant 1.40 and the Enemy Territory version of it.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Oct 02, 2006 11:15 am 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Wed Aug 10, 2005 2:06 pm
Posts: 4573
Location: Canada, ON
The stuff in the MDK are just textures, lights, and objective scripts. I think you just make a map and link to those textures etc.

_________________
Image
Terms of Use||TC:E + W:ET EULA


Top
 Profile  
 
 Post subject:
PostPosted: Mon Oct 02, 2006 11:45 am 
Offline
Marksman
Marksman

Joined: Mon Oct 02, 2006 10:45 am
Posts: 4
Oh well thx, finally found the TC:E textures beneath the ET onces. Looks like everything works.

Thanks again, I'm now going to test if I get maps to compile so they work ingame.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Oct 02, 2006 8:32 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Wed Aug 10, 2005 2:06 pm
Posts: 4573
Location: Canada, ON
Great. I hope your maps to some degree prevent anyone from doing spawnkilling.

_________________
Image
Terms of Use||TC:E + W:ET EULA


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Style created by © Matti, gry komputerowe, reklama sem reklama seo

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group