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 Post subject: Shooting though things
PostPosted: Sat Sep 09, 2006 1:13 am 
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Sharp Shooter
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I dont know if it was the Devs intention to have the ability for people to shoout though doors and walls as easy as it is in the game. Alot of poeple have ben serious this ability.I think maybe the amount of bullets allowed though walls and doors should be more limited.
Assault class
1 out 3 bullets make it though
Recon class
1 out of 5
Sniper class
Random amount depending on grade of power
sidearms should be limited to thier weapon grade to


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 Post subject:
PostPosted: Sat Sep 09, 2006 2:51 am 
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Pwnzer
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Actually that is part of the weapons penetration code. If the surface is suppose to be made of wood or thin metal, certain calibres of bullets can shoot through them

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 Post subject:
PostPosted: Sat Sep 09, 2006 3:37 am 
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Sharp Shooter
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Hmm i figured that was allowed but seems more like all weapons have the same amount of flow though maybe im wroung onl ythe Devs can really answer that i guess


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PostPosted: Sat Sep 09, 2006 4:36 pm 
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Pwnzer
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Not really. Although most of them have somewhat similar bullets but the differences can be greatly seen when you are comapring the penetration strength of a rifle, an smg, and a sniper rifle. Some guns can still do instant kill damge through thin and soft surfaces while some gun's bullets loose damage strength.

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 Post subject: CONCEPT
PostPosted: Thu Sep 14, 2006 9:09 am 
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Pwnzer
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i personally think that its more realistic that each particalur bullet should have his own demage/bullet hole,

i mean its kinda unrealistic if an m16 and a ak47 and a glock have the same bullet hole/demage,

solution is to add different layers of hitboxes on the hole invironment,
so glock will have his own hitbox layer,
m16 will have his own hitbox layer,
ak47 will have his own hitbox layer,
ect. ect.
each layer will show a different bullet hole,
so if you use a rifle, the bullet hole will look much bigger than a bullet hole shot by an handgun.

and afcourse when you shoot a bullet at a wall, "in game"
doesnt mean that it should be precisely the same like when you shoot a bullet at a wall "in real life,

that would be kinda insain, cause you would need to try out evry single weopon to see what demage it will give when you shoot at walls "in real life"
remember its a game "think efficient" best thing the devs could do is just give a raw estimation of how big the hole/demage should be for each type of weopon,
but remember that a bullet hole thats been shot by an rifle should definetely be bigger than a bullet hole thats been shot by an small hand gun, very logical,

but its just an concept, oh i also think its unrealistic that the bulletholes and dead body's disappear after a while,

it should disappear in objective, it should only disappear in a new start of a new match,

it should only disappear in bodycount, and all the other gametype that has a long match time,

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 Post subject: Re: CONCEPT
PostPosted: Thu Sep 14, 2006 9:57 am 
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Pwnzer
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P.S. this multiple hitbox layer suggestion could also be applied on the models,

oh and watch these video's: "chaos feel"
http://www.youtube.com/watch?v=b1bQjwPDCxU
http://www.youtube.com/watch?v=ql9eZicaV2I
http://www.youtube.com/watch?v=0MB359o9x58

very hollywoodish, thats because the developers of this game are inspired by hollywood action movies, and i think is very cool,
remember that games sepose to be entertaining, a game can have allot of simulation features but a game should also have some amusing/entertaining actions, a game without that is a boring game.

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 Post subject:
PostPosted: Thu Sep 14, 2006 10:05 am 
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Pwnzer
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Please try to avoid double posting.

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