i personally think that its more realistic that each particalur bullet should have his own demage/bullet hole,
i mean its kinda unrealistic if an m16 and a ak47 and a glock have the same bullet hole/demage,
solution is to add different layers of hitboxes on the hole invironment, so glock will have his own hitbox layer, m16 will have his own hitbox layer, ak47 will have his own hitbox layer, ect. ect. each layer will show a different bullet hole, so if you use a rifle, the bullet hole will look much bigger than a bullet hole shot by an handgun.
and afcourse when you shoot a bullet at a wall, "in game" doesnt mean that it should be precisely the same like when you shoot a bullet at a wall "in real life,
that would be kinda insain, cause you would need to try out evry single weopon to see what demage it will give when you shoot at walls "in real life" remember its a game "think efficient" best thing the devs could do is just give a raw estimation of how big the hole/demage should be for each type of weopon, but remember that a bullet hole thats been shot by an rifle should definetely be bigger than a bullet hole thats been shot by an small hand gun, very logical,
but its just an concept, oh i also think its unrealistic that the bulletholes and dead body's disappear after a while,
it should disappear in objective, it should only disappear in a new start of a new match,
it should only disappear in bodycount, and all the other gametype that has a long match time,
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call me Dragon
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