Red zones will have a value of 5, Orange zone will have a value of 3, and Yellow zones will have a value of 1. Green zones are the battleground. If ever all flags and objective must be in the area of conflict or the greenzone.
now. e.i. Lets say a player called "@$$H0L3" is a spawncamper - he runs into the specops zones and camps on top of the ledges overseeing the steel wall and crates where the Specops spawn. He waits there and decides to kill someone - if he does he is granted his kill but his spawncamper value now has 3 marks for killing someone in the orange zone plus 1 for shooting from the yellow zone. If the specops team decides to call a spawwkcamper kick - instead of needing a kick vote from every member of the specops team, the total votes required will be the number of players on the specops team minus his spawncamper rating - So if there are 11 players of the team, and his spawncamper rating is 4, the team only needs 7 votes to have him kicked.
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but if his spawncamper rating went up more than, lets say 20, he will automatically be kick - if he kills anyone within a zone he gets the spawncampr rating from where the target was but not be penalized for being in a zone - yet still get the penalty for killing anyway.
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if a spawning player were to say camp within a zone and kill someone running outside the zone, that player would get a warning for exploitation of a rule of engagement - if the violation was done again, a vote poll to kick that player will be shown to the attacked team to kick him.
(prevents them from hugging the "damned" zone) I though of that aswell as well as with most of the possible points of exploitation even a map that was designed to allow spawncamping and spawnkilling will be affected because you cant shoot out from or into a zone without getting the penalties.
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And in case of poorly design "Exploit Maps" camping around the pinches of zones will still give a proximity penalty for violating anything within proximity of a zone. Zones also extend througout hallways and passages except that they will have gap when intersecting into a green zone prenting them from using it as an exploit becuse those corners and pinches are not zone in between the greenzone and other zones.
These include area that are used for sniping - these area between the spawnzones and the open green zone are not flagged as zones and therefore can be used for defense or offense camping supposing you only shoot out into a greenzone.
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Casual spying and observing into an enemy zone is allowed and will not give penalty aslong as no assault on spawning players was commited.
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Gameplay improvements to expect -
1. no spawn campers (offense camping)
2. no campers within spawn zone (defense camping)
3. action will always be hot outside the spawnzones as everyone if forced to be there.
4. nobody will be running around the spawnarea hoping for a kill because it will only get them kicked.
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Exceptions to current things;
All objectives must be located outside in the green zones, includes bombsites and flags.
AFK players should also have a kick for "AFK" or "kill and move to spectators for AFK" vote if they havent moved for two rounds.
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The admins must not have control on the settings for these zones and these kick functions whatsoever as I have seen many exploiting the game with admin controls just to get a cheap kill and 5 secs of fun on their part.