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 Post subject: enemy weapons
PostPosted: Tue Jul 11, 2006 5:16 pm 
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Pwnzer
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fun trick, used in ET too


whenever possible, switch to an enemy weapon (yes, that means ditching your ak-47) because if they hear the fire, they are more likely to be comfortable with it, and wander by unknowingly

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PostPosted: Tue Jul 11, 2006 5:19 pm 
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Oh you sneaky bastard you :P Good tip!

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PostPosted: Tue Jul 11, 2006 5:21 pm 
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thats one thing you wouldnt want to do around me in AA. Once I hear enemy fire you better run and take cover coz the m249 will cut through the door quicker than you can type "hold your fire its me"

It may seen like a good idea sometimes but it isnt. Unless you got your entire team right beside you, thats a bad idea. If everyone is sneaking around there is a large chance youll get teamkilled.

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PostPosted: Tue Jul 11, 2006 6:18 pm 
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But that doesn't really work on the servers where you have a choice of all the weapons on the team.

The ones I enjoy the most.

~Silentcrisis

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PostPosted: Tue Jul 11, 2006 9:44 pm 
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XenoKiLLer wrote:
If everyone is sneaking around there is a large chance youll get teamkilled.


There's a good chance of getting TK'ed since all of the uniforms are nearly identical anyways. :x


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PostPosted: Wed Jul 12, 2006 12:31 am 
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he is right. Major flaw in AA. They make boths sides the AA and see the each other as terrorists. In somecases like in split second fire fights or just jumping out of doors, its hard to tell them apart. thereby causing some seriously large amount of TK.

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PostPosted: Wed Jul 12, 2006 12:45 am 
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Team killing is a bitch with AA because of ROE. I once made a perfect headshot and it happenned to be my teammate. I *i-need-a-broader-vocab* lost one honor in that shit.

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PostPosted: Wed Jul 12, 2006 12:59 am 
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we its not liekly for me to lose honor now. The good things of being honor level 40+, it would take some serious ROE to drop honor. So anyway, you guys know what I mean by suddenly mistaking teammates for enemiers because of AA's style of gameplay. Samething would apply to any fps game.

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PostPosted: Thu Jul 13, 2006 12:12 pm 
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XenoKiLLer wrote:
he is right. Major flaw in AA. They make boths sides the AA and see the each other as terrorists. In somecases like in split second fire fights or just jumping out of doors, its hard to tell them apart. thereby causing some seriously large amount of TK.


Hmm, I usually think of them as wearing things like civilian clothes, although in maps like pieline, they are usually wearing a green, or a white with black camo, so they should still be easily identifiable, since you wear pure white.

And with AA, since it is an AK you pick up, it is an M you pick up to them, so all I see is you getting the bad end, yes I have done this before but I just end up getting TKed, although your allies should be able to tell you apart, but this isn't always followed, like I saw an Indigenous Forces yesterday, and instantly saw an enemy, so I shot him, killed him, got a ton of ROE, so I am going to stick to SF exclusive and other maps, no SF only. :D

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PostPosted: Thu Jul 13, 2006 12:46 pm 
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the thing is they generalized the IF. They made them look like the Iraqi militar while in the the maps containing IF arent really Iraqi in origin proven by the fact that the architechture isnt from the middle east and more of American/western.

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PostPosted: Tue Aug 08, 2006 5:41 am 
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Lol, an dHospital, who has seen a hospital like that in that kind of enviornment, LOL. The hospital in this town looks nothing like that. :lol:

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PostPosted: Tue Aug 08, 2006 3:02 pm 
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It would still be better if they did make the IF look different in each map.

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