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PostPosted: Sat Jul 29, 2006 9:14 am 
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Oh oh, me next!!!!!!!! Guess what, this is exactly why the unit is cross trained in all cases, not fully, but every member of a SF team has a little knowledge in the other MOS of SF's units. :D

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PostPosted: Sat Jul 29, 2006 5:07 pm 
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Yeah not fully but certain situations will require than a little bit of each. Maybe this is where the rpg like part can come in, the more you use a specific MOS the higher the chances you get it during player class choosing session and the higher chance you succeed when using the skills and faster to a degree aswell. So, you can be an expert 18D and bandage people slightly faster than someone who has trained as 18D and 18C but chose to do more engineering work than medical.

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PostPosted: Sun Jul 30, 2006 12:52 am 
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Well thats abvioulsy nto possible since I highly doubt it's in the game.

Btw, are the tanks, BTR, and BMP on the enemies side in the next version, is that in the one after this, it is this one right, because we get the javelins.? :?

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PostPosted: Sun Jul 30, 2006 12:54 am 
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yeah.. I dont plan on worrying about the BTR or BMP, those can be taken down by a well hidden 18B with a javelin very easy. The T72 however... has a large 120mm I think gun and a machine gun, solution, avoid it.

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PostPosted: Sun Jul 30, 2006 1:53 am 
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Well we've been going over this in the AA forums, best way to take otu a tank, is to hit it from the side, a T-62/T-72 (you say T-72 they say T-62, not positive which it is now) is not likely but it is possible to take more than one Javelin, a BTR is a fast target to hit, and BMP's, well they have lighter armor, and are slow, they shouldn't be much of a problem, but on there turret, is a machine gun lined up wit the barrel, so you see that machine gun, you could get hit by the huge gun, also the fact that the BMP's turret is not slow, but not fast, so even immobilizing it might not be enough.

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PostPosted: Sun Jul 30, 2006 2:04 am 
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it is still better to jsut avoid it and save the javelin for the BMP that will be called in as reinforcements. Blow it up before they can come out of it.

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PostPosted: Sun Jul 30, 2006 2:54 pm 
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NO!!!!!!!!!!!!!!!!
I'm going to take otu what all I can, and if there is nobody to call reinforcments, use it now, or drop it, no reason in lugging around a 60 pound pice of junk.

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PostPosted: Sun Jul 30, 2006 3:36 pm 
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why lug it around leave it in the HMMWV I doubt that the objective will be outside, so that means its indoors and lugging that thing int ehre doesnt make sense either. But in certain situations, you might have to really split the team where one takes care outside and makes sure you can get out while the other half goes inside to secure the objective.

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PostPosted: Mon Jul 31, 2006 11:54 am 
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Well Xeno, it's not going to effect you, so why not take it with you? And I got this feeling we are going to have to ditch the Humvee quite a ways from our objective, just a feeling though. :P

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PostPosted: Mon Jul 31, 2006 12:37 pm 
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ofcourse we are, unless were expecting to see a tank indoors then we dont really have use for it, but it is a good idea to keep someone outside patrolling with it.

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PostPosted: Mon Jul 31, 2006 7:39 pm 
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But currently, you have no idea what is in there, could be a huge warehouse, enough room for a tank, guy hops in, starts hammering down on you, so unless you know what happens, keep the Javelin handy.

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PostPosted: Mon Jul 31, 2006 9:12 pm 
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well if you see the entrance and it looks alrge enough to fit a tank then that means you can bring the whole HMMWV with you. So why burden yourself with a javelin if you can jsut leave it in the hmmwv and drive it in.

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PostPosted: Tue Aug 08, 2006 5:23 am 
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Risk losing the Humvee, the Humvee's Mk19 and M2 will od no damage to the enemy tanks and vehicles either. So keep the Javelin, and move in slowly and avoid the Humvee being damaged since we know the trip there will hurt peoples guts to even think about.

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PostPosted: Tue Aug 08, 2006 3:05 pm 
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Well from the looks of it tehre is only one map with vehicle right now, and tanks arent a concern since you can outrun and out manouver them. THe mortar teams however post as a bigger threat and killing them off is the best option of survival.

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PostPosted: Wed Aug 09, 2006 9:39 am 
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One word, Advanced Marksman, oh wait, thats two. :P

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