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 Post subject: RAIN MAPS
PostPosted: Wed Jul 26, 2006 9:54 pm 
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Pwnzer
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RAINY maps could be more realistic, i dont see any rain falling and splattering on the guns and 3rd person model,

the only solution to make this possible is to add another layer of hitboxes on the model and weopons, but not for the bullets, but for the rain, evry time a raindrop falls on the gun or model, it should splatter, this would increase the realism

and the gear that the 3rd person model is wearing should look wet/saturated,
and purhaps there should be some rain drops on your monitor screen, but it should like disappear in less than 1 second,

if someone have any other ideas how to make the rain maps realistic than feel free to post it, thanks...

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PostPosted: Thu Jul 27, 2006 1:52 am 
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Team Terminator
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Rain eats up fps!

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PostPosted: Thu Jul 27, 2006 2:08 pm 
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Pwnzer
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than the rain map should be more smaller,
maybe that will help...

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PostPosted: Thu Jul 27, 2006 4:30 pm 
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Master
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Dragonathan wrote:
than the rain map should be more smaller,
maybe that will help...


The maps are small enough... And who cares about graphics, the ones in tce are good enough, people forget about gameplay...

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PostPosted: Thu Jul 27, 2006 5:23 pm 
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Sharp Shooter
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Like this "TrueCombat - Q3"

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PostPosted: Thu Jul 27, 2006 7:09 pm 
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Pwnzer
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its either no rain or just a drizzle with fairly very weak rain with very little amount of drops. Options for creating rain are:

1. Have triangles fall from the sky to act as rain drops - which no matter how you scale the map will still cause fps drop and heavy lag during fie fights.

2. Rain shaders - uses code to render the image of rain appart from rendering the scene, may cause a slight drop in fps and is harder to code - requires coding from wtih in the game engine not the map.

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