Interactive Environment
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Author:  kozak6 [ Thu Feb 09, 2006 1:06 am ]
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I think the clock and gas can are leftovers from RtCW.

Author:  XenoKiLLer [ Thu Feb 09, 2006 1:46 am ]
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left overs? thats why they seem to look rather out of place.

Author:  Dragonathan [ Sun Feb 19, 2006 1:44 am ]
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i dont why the hell this is in the 3rd party section.
this should be in gameplay,

picking up a gas tank an be able to trow it,
thats gameplay/interactive imvironment,

and this has nothing to do with 3rd party mapping.
this should be in the gameplay topic.

Author:  XenoKiLLer [ Sun Feb 19, 2006 2:13 am ]
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you know why I put it here.

Gameplay has to do with what you can do in the game solely with the source code. In the ET engine and the ET source code itself, you cannot pick things up and manipulate them, with the exceptions of certain objects tied in with the source code itself.

Third party mapping is the creation of third party playable content as to where the charaters are set in. This included environment and all other stuff. Mapping would allow the user to add unlimited styles and designs to their map because of scripting. Making an object interactive or objects that can be manipulated can be done with third party mapping even if the original gameplay did not support it.

So in short, since what your saying isnt part of the original gameplay limitations, it is considered third party. Making a whole new minimod on the other hand for the same reason is impractical and wi make the code itself unreliable and rather large and will cause problems like lag, glitches and several bugs. Another reason would be is the engine doesnt have a physics engine that I or anyone for that matter respect, if it was possible with the current engine (who's programming language is different from what a physics engine of the odlest standard doesnt support), then I would put this under design discussions.

Author:  Dragonathan [ Sun Feb 19, 2006 2:17 am ]
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so you have full power now te move my threads or to remove them?

well put it back,

this is 3rd party mapping section. its not for idea's
so put back!!!

Author:  XenoKiLLer [ Sun Feb 19, 2006 2:31 am ]
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correction, the third part section is for map discussion and ideas. We have not put up the forums map database yet

Author:  Dragonathan [ Sun Feb 19, 2006 2:37 am ]
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you shouldnt be a moderator,
you suck being a moderator

Author:  XenoKiLLer [ Sun Feb 19, 2006 2:39 am ]
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read the forums rules. Im not allowed to give out warnings, but we already said that flaming each other is not allowed.

Author:  Dragonathan [ Sun Feb 19, 2006 2:50 am ]
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oke listen, since you a bad moderator,
im gonna give you an advice,

remove the "3RD PARTY" title on this section.
and change it into: map discussions & suggestions

than evrything will be oke,
if I whas the moderator,
evrything would be neat and proper.

Author:  XenoKiLLer [ Sun Feb 19, 2006 2:53 am ]
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the moderators cant do that. but Ill ask Diane, the admin, to do so anyhow.

Author:  Silentcrisis [ Sun Feb 19, 2006 3:26 pm ]
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Dragonathan wrote:
evrything would be neat and proper.

If you were moderator, I would play the violin with my wrists. And things would have to be pro-assh... I mean pro-Dragonathon.

And stop talking shit about him, he's a better mod then you'd ever be. I have to look out for my fellow clan mate. ;)


Author:  XenoKiLLer [ Sun Feb 19, 2006 3:33 pm ]
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well, mae govannen. We have had enough of these flaming. lets just get back on topic.

Author:  it [ Tue Feb 21, 2006 12:18 am ]
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reason for the moving (should be las off-topic post)

this involves things that are up to 3rd party mappers. therefore, it belongs here.

but still, knife or fire extinguisher. hmm. blunt force trauma and an audible sound or two (maybe even a non-kill) or a quick, clean incision along the windpipe and teh jugular. hard decision...

Author:  XenoKiLLer [ Tue Feb 21, 2006 1:29 am ]
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a stab in the jugular wont kill some one instantly, theyll bleed to death but that aint quick enough. its only gonna hurt them and possibly incapacitate, which if they are they are most likely gonna bleed to death. A stab around the stomach would cause a slow and very painful death, still not acceptable since it stills gives them a chance to shoot back. A stab in the main arteries under the arm, well bleed to death, and rather quick, but they still get a chance to shoot back. Most of the time, a single knife attack just isnt enough to kill a man, especially one with armor on.

Id say, if you did want this, maybe the devs could program a dynamic object system. By dynamic I mean the mappers can use their own 3d models for this object, this object can then be picked up by players and used as a cudgel weapon.

Author:  it [ Tue Feb 21, 2006 6:00 pm ]
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maybe make it so that you can flip tables for cover. it's really handy in RTCW (airbase assault map is the best) I could see someone doing this, in fact, I"d do it.

and hat I meant by a jugular slice is if you do it right, you also sever teh windpipe, meaning they can't talk either. beats teh hell outta the BOONNNGGG!! sound a fire extinguisher makes.

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