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Installing MDK
http://www.truecombatelite.com/forums/viewtopic.php?f=8&t=285
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Author:  alvin [ Fri Sep 30, 2005 3:20 am ]
Post subject:  Installing MDK

Hello,

I have downloaded and installed gtkradiant 1.4 (as suggested in a previous thread). I installed it and set it up to only have the ET gamepak as I don't need the other ones.

I have downloaded the TC:E MDK, but I don't know where to put it? Do I put it with the enemy-territory gamepack (/usr/local/games/enemy-territory)?

Thanks,

Alvin

Author:  alvin [ Fri Sep 30, 2005 1:50 pm ]
Post subject: 

I found what I needed here:

http://piroparanormal.org/jason/radiant4.htm

Author:  Thrawn2211 [ Mon Oct 02, 2006 10:47 am ]
Post subject: 

Site is down :(

Anybody can tell me how to install the MDK please? :oops:

Sorry but I didn't work with GtK Radiant and the Quake 3 engine for a long time :P

Author:  XenoKiLLer [ Mon Oct 02, 2006 10:52 am ]
Post subject: 

Just unpack it into the same directory as gtk I think. I havent used GTK it a long time. However I am not sure if that MDK is in anyway updated for 0.49's new graphics yet.

Author:  Thrawn2211 [ Mon Oct 02, 2006 11:05 am ]
Post subject: 

Thanks for the quick help, but I think it's not as easy as this. I did what you say but it didn't work. I also configured the editor by setting up an ET mod and wrote in the box fs_game "tcetest" (in the window project settings).

The editor finds ET stuff but nothing related to the mod. :(

BTW of course I am using Gtk Radiant 1.40 and the Enemy Territory version of it.

Author:  XenoKiLLer [ Mon Oct 02, 2006 11:15 am ]
Post subject: 

The stuff in the MDK are just textures, lights, and objective scripts. I think you just make a map and link to those textures etc.

Author:  Thrawn2211 [ Mon Oct 02, 2006 11:45 am ]
Post subject: 

Oh well thx, finally found the TC:E textures beneath the ET onces. Looks like everything works.

Thanks again, I'm now going to test if I get maps to compile so they work ingame.

Author:  XenoKiLLer [ Mon Oct 02, 2006 8:32 pm ]
Post subject: 

Great. I hope your maps to some degree prevent anyone from doing spawnkilling.

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