|
Sharp Shooter |
|
Joined: Tue Apr 02, 2013 8:56 am Posts: 88 Location: Italy
|
The package Z_TCE_players_20190101.pk3 is ready to be tested and I'm confident that there will be no memory errors since I tried it for a long time on a dedicated server with 6 bots and it always worked regularly. It is only the first package that contains the third-person models and gradually will be added other packages wiht first-view arms and weapons. To maintain some coherence between the textures of the third-person models and the arms I made very rough textures for the arms that will be gradually replaced. For now I have decided to use jpg as texture format but it is possible that I switch to tga even if obviously the dimensions are very different.
This is the line that I use to run tce and it's working for me: DriveName: PathToWET ET.exe + set fs_game cqbtest + set com_soundMegs 64 + set com_hunkMegs 256 + set com_zoneMegs 64 + set s_khz 44 + set r_maxpolyverts 16384 + set r_maxpolys 4096 + exec serverDEV.cfg
In the serverDEV.cfg file I also added this commands:
seta com_soundMegs "64" seta com_hunkMegs "256" seta com_zoneMegs "64" seta s_khz "44" seta r_maxpolyverts "16384" seta r_maxpolys "4096" set sv_pure 0 set sv_official 0 seta com_ignoreCrash 1 // Toggles Safe Mode After Crash
set bot_enable "1" addbot 1 BLUE addbot 1 BLUE addbot 1 BLUE addbot 1 RED addbot 1 RED addbot 1 RED
Maybe it is better to set up a clean installation of tce and make sure that the package is the last to be loaded (if you order the contents of the tcetest directory by name the Z_TCE_players_yyyymmdd.pk3 must be the last file).
Take a look to my blog and download the package Z_TCE_players_20190101.pk3 Since the images are sometimes better than a thousand of words I have done some screenshots (not retouched by any painting software)
_________________ http://marzeworkshop.blogspot.com
|
|