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PostPosted: Fri Nov 19, 2010 12:37 pm 
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Master
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Joined: Fri Sep 29, 2006 1:13 pm
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Location: Slovenia
I will come i hope :)
And sry for monday i didn't come :(


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PostPosted: Fri Nov 19, 2010 1:05 pm 
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High Master
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Joined: Mon Jun 15, 2009 9:55 am
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Location: Under the hood.
if there is new version, maybe you guys should make it downloadable, at least to those who showed some interest. Downloading over 60mb's is quite much for some of us.
:wink:

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PostPosted: Fri Nov 19, 2010 5:25 pm 
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Expert
Expert

Joined: Wed Aug 04, 2010 6:34 pm
Posts: 221
Location: Slovenija, EU
Here is the link to the latest one:

http://dl.dropbox.com/u/14557267/wip_skirmish.pk3


ps: This should be enough for 19+1 players right? (and /sv_maxrate should be set on 80000 ?)
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PostPosted: Fri Nov 19, 2010 6:24 pm 
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Marksman
Marksman

Joined: Mon Oct 02, 2006 7:44 am
Posts: 17
Must say,

Looks better then all other 3rd party crap combined.

good job.

P.S. the mirror in the loo scared me when checking map out on my own :D.

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PostPosted: Fri Nov 19, 2010 7:37 pm 
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High Master
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Joined: Mon Jun 15, 2009 9:55 am
Posts: 565
Location: Under the hood.
Nice, downloaded it.
Can't wait to get trying it, sadly visiting pirate bay servers deleted my chances to try maps offline.
:lol: :lol:

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 Post subject:
PostPosted: Sun Nov 21, 2010 12:17 pm 
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Expert
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Posts: 221
Location: Slovenija, EU
Server details:

xx.xx.xxx.xx:27xxx

21:00 GMT+1


Last edited by sxy on Thu Apr 28, 2011 3:14 pm, edited 1 time in total.

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PostPosted: Mon Mar 14, 2011 4:08 pm 
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Expert
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Joined: Wed Aug 04, 2010 6:34 pm
Posts: 221
Location: Slovenija, EU
New download link, same stuff:
http://ifile.it/k6s1qfr/obj_skirmish_v1.rar
mirror:
http://dl.dropbox.com/u/14557267/obj_skirmish_v1.rar


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 Post subject:
PostPosted: Mon May 02, 2011 1:56 pm 
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Expert
Expert

Joined: Wed Aug 04, 2010 6:34 pm
Posts: 221
Location: Slovenija, EU
CQB compatible version:

http://dl.dropbox.com/u/14557267/cqb_skirmish.pk3

Take note, that some (official tce 0.49b) textures are missing and that two of my transparent glass shaders are (for some strange reason) nonfunctional.

cheers


ps: To test it, you will need the .222 "hacked by cqbdrug" version.


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PostPosted: Mon May 16, 2011 2:45 pm 
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Team Terminator
Team Terminator

Joined: Sun Apr 24, 2005 3:43 pm
Posts: 53
Location: Noord-Holland, The Netherlands
hey you got any screenshots? I don't have TC:E installed, just wondering where you're at with this thing ;)

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PostPosted: Mon May 16, 2011 5:08 pm 
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Expert
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Joined: Wed Aug 04, 2010 6:34 pm
Posts: 221
Location: Slovenija, EU
Hi mr. Liquid! :)

The conversion is more or less finished. The map would clearly benefit from some additional "face lifting" because it is mostly still your brushwork (which tells a lot about the quality of the original map), but I don't have as much "gaming time" as I had a few years ago so I guess it will have to stay as it is now. Still I think it is quite decent looking for TCE, especially if you take into account that the majority of brushwork is from year 2001. :)
Also, the OBJ mission is pure fun! But unfortunately no server will host it as it is 60Mb big :roll:

here are the screens. Btw.. I can share the .map and textures if you wish.

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PostPosted: Mon May 16, 2011 7:53 pm 
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Team Terminator
Team Terminator

Joined: Sun Apr 24, 2005 3:43 pm
Posts: 53
Location: Noord-Holland, The Netherlands
hi sxy!

wow, that's awesome! i really like how you kept the original derelict industrial vibe in there, and the level is really complimented by the high res textures and the texture variety! (the original skirmish had only so many due to memory constraints).

it's really cool for me to see someone from the community pick this up after all this time :) unfortunately, i'm really tied up which keeps me from working on any hobby projects. i have been working full time on my own indie production and I got no money coming in ;)

great job :)

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PostPosted: Mon May 16, 2011 9:46 pm 
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Marksman
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Joined: Tue Feb 15, 2011 12:04 am
Posts: 14
Location: Germany
Awesome job!
Love it already. Nice textures indeed.
I might test it with you sxy if you dont mind.
Found some minor textur errors but no big deal.

Keep up the good job,
Darkwing

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PostPosted: Wed May 18, 2011 2:18 pm 
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Expert
Expert

Joined: Wed Aug 04, 2010 6:34 pm
Posts: 221
Location: Slovenija, EU
Thanks! I've always been fan of grungey looking industrial maps :)
I hope your indie project goes well :)

Darkwing - Thanks! :) I know that there are multiple texture bugs (I always forget some of them when in gtkradiant) and there are a few lightbleeding issues as well. But I'm too lazy to fix this atm. :) About testing the map - I'm afraid I don't have a lot of time for such things right now (have to study for a big uni exam), but maybe I could find some time this saturday evening. Add me on xfire - sigmaxy

cheers!


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PostPosted: Wed May 18, 2011 3:03 pm 
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Groove Six Studios
Groove Six Studios

Joined: Wed Apr 27, 2005 2:24 pm
Posts: 309
good job, and Liquid could you please find some time and take over the mapping department again. I guess thats impossible ... but it doesnt hurt to ask.


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 Post subject:
PostPosted: Thu May 19, 2011 3:01 pm 
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Expert
Expert

Joined: Wed Aug 04, 2010 6:34 pm
Posts: 221
Location: Slovenija, EU
Thank you mr. Coroner!


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