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PostPosted: Sat Oct 09, 2010 8:28 pm 
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Team Terminator
Team Terminator

Joined: Sun Apr 24, 2005 3:43 pm
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Location: Noord-Holland, The Netherlands
pretty cool to see you're working on this :) i think i made the first version of this level in 2001 or something ;)

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PostPosted: Sun Oct 10, 2010 1:19 am 
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Team Terminator
Team Terminator

Joined: Sat Apr 09, 2005 6:22 am
Posts: 1429
Location: Into the void
I'm really excited to play this!

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PostPosted: Mon Oct 11, 2010 8:20 am 
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Expert
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Joined: Wed Aug 04, 2010 6:34 pm
Posts: 221
Location: Slovenija, EU
Crash: It wasn't night map, but it certainly was a lot darker (probably early dusk). In the beginning I tried to make it a night map, but it didn't work well (I'm not familiar with lighting a night map - mostly because official maps loose light entities at decompiling and I can't find Liquids example map on my hard drive.)
So - no I won't make it a night map now (sorry about that though!). But I might do it at a later time if there will still be interest for that.
About porting other maps - I could give on of them a try, but only after releasing some kind of beta version of this map.

Liquid: The map looks really cool and detailed for that era. Also, I've been wondering in which program did you make it? I suspect you have used some kind of 3D modelling app.
oh and btw.. sorry for not asking for you permission to port :oops:


ps: Somehow I can't find tc_industrial.bsp in the pk3 files :? Any clue when it was released and/or where I could find it?


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PostPosted: Mon Oct 11, 2010 3:58 pm 
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Marksman
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Joined: Mon Jun 15, 2009 4:17 pm
Posts: 11
.


Last edited by KrazyDancerKone on Sun Jan 11, 2015 2:14 pm, edited 1 time in total.

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 Post subject:
PostPosted: Tue Oct 12, 2010 9:30 am 
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Expert
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Joined: Wed Aug 04, 2010 6:34 pm
Posts: 221
Location: Slovenija, EU
Double thanks Kone!

ps: can you send me textures/liq/morningsky material too?
thx in advance!

pss: oh and did I mention that your 403 error is just awesome? :lol:

psss: nevermind, got it (google ftw!)


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 Post subject:
PostPosted: Tue Oct 12, 2010 8:03 pm 
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Marksman
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Joined: Tue Jun 08, 2010 11:39 pm
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Sorry, I must have mixed something, I meant tc_rdistrict2. The first obj_stadtrand: http://i.imgur.com/eRzOS.jpg

We didn't play it much, since there were missing files, which was fixed later.


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PostPosted: Thu Oct 14, 2010 1:10 am 
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Master
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Joined: Wed Apr 13, 2005 10:28 pm
Posts: 291
Location: USA, California
crash wrote:
Sorry, I must have mixed something, I meant tc_rdistrict2. The first obj_stadtrand: http://i.imgur.com/eRzOS.jpg

We didn't play it much, since there were missing files, which was fixed later.


Man.... that brings back so many memories.

Thank you!


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 Post subject:
PostPosted: Mon Oct 25, 2010 8:57 am 
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Expert
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Joined: Wed Aug 04, 2010 6:34 pm
Posts: 221
Location: Slovenija, EU
Merlin1991 and I have decided to make a custom mission for OBJ mode. We will need some testers for it :)


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 Post subject:
PostPosted: Mon Oct 25, 2010 8:26 pm 
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Sharp Shooter
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Joined: Thu Aug 13, 2009 9:54 am
Posts: 38
Location: Denmark
Sounds great! Count me in! :)


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 Post subject:
PostPosted: Mon Oct 25, 2010 10:19 pm 
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Master
Master

Joined: Fri Sep 29, 2006 1:13 pm
Posts: 263
Location: Slovenia
I will be happy te test it :)


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 Post subject: Testers needed
PostPosted: Thu Nov 18, 2010 7:26 pm 
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Expert
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Joined: Wed Aug 04, 2010 6:34 pm
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Location: Slovenija, EU
Merlin and I are organising the test match of custom OBJ mission on Sunday, 21th November 2010 at cca. 21:00 GMT+1

Testers needed!
So if you would like to try something different than old-and-now-a-bit-boring bombsite mission and have some fun at it, feel more than welcome to participate!


The mission objectives are these:

Specops have to protect the suitcase at all cost.

Terrors have to steal a suitcase and escape with it through the escape zone.
The suitcase lies in the upper floor of the warehouse. Terrors can gain access to it either through the hackdoor, big sliding door (that is operated by specops thorugh a pair of buttons, and can be blown up by terrors) or through the rear entrance.
Specops have an additional entrance on the right of the big sliding door (specops only team door)



The view from the sky (map):
Image

Terrors spawn:
Image

Specops spawn:
Image

the suitcase:
Image

the Escape zone (go through that green door):
Image

the hackdoor:
Image

the big sliding door:
Image

the specop-only entrance:
Image

the rear entrance:
Image

the ladder from ground floor to first floor (where suitcase lies):
Image

the staircase to the 1st floor:
Image

here the ladder and staircase routes join:
Image

the bridge (important tactical position - guards the access to the escape zone):
Image

the Feuer frei area:
Image
Image


We already had a smaller test match and the feedback was very positive. Now we would like to test it again, with most bugs fixed, and maybe a bit more players (the last time it was 5v5 at max and 3v3 most of the time - but it was fun!) :)


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 Post subject:
PostPosted: Thu Nov 18, 2010 10:58 pm 
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High Master
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Location: Under the hood.
Interested.

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 Post subject:
PostPosted: Thu Nov 18, 2010 11:42 pm 
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Master
Master

Joined: Sat Sep 02, 2006 4:03 pm
Posts: 398
Location: Croatia/Germany
might bein if im at home :P
not sure if anything has been changed since the last release or if its supposed to be public yet but here's a link to the map as its pretty big and downloading from servers isnt always working as expected^^
http://www.multiupload.com/H6O9VMF6GO (updated->newest version)

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Last edited by SnaKeS3K on Fri Nov 19, 2010 9:06 pm, edited 1 time in total.

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 Post subject:
PostPosted: Fri Nov 19, 2010 9:28 am 
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Expert
Expert

Joined: Wed Aug 04, 2010 6:34 pm
Posts: 221
Location: Slovenija, EU
It is not private, but there is a newer version of it :)
(Fixed most of the bugs and added sounds)


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 Post subject:
PostPosted: Fri Nov 19, 2010 9:40 am 
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Master
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Joined: Fri Jun 12, 2009 1:19 pm
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Might be there, a friend is said to come over but you'll never know with her.

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