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 Post subject: obj_skirmish ported
PostPosted: Sun Oct 03, 2010 7:46 pm 
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Location: Slovenija, EU
Hi!

I've had some free time last month and decided to port one of my favourite q3tc 1.2 maps (ctc_skirmish made by mr. Liquid) to tce 0.49b.
What I've made is - retextured almost all surfaces with brand new high-res textures, redesigned some narrow parts (I'm still not happy with some areas) and made the botroutes.
The map is nearly finished - all that it needs is some bugfixes, a few new textures, bomb and flagsites and last but not least a few test-runs with real players.


a few in-game videos:
Image
Image
Image
Image
Image


Test version will be ready this month.
cheers
sxy


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PostPosted: Sun Oct 03, 2010 8:06 pm 
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Nice, can't wait to play it!

What's the average texture resolution and how does it affect the .pk3 size?


Also, if you need a tester, PM me. :D


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PostPosted: Sun Oct 03, 2010 8:22 pm 
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Pack size is 60Mb. I have 2 or three unused textures in the pack (but still need three new ones so I can't make it much smaller).

The average texture resolution is 1024x1024 and 1024x2048 (which is a minimum for 1680x1050 and higher screen resolutions) and the texture scale (radiant) is 0.0625

I'll send you the map tomorrow morning, I'm in a hurry now.
Bok!


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 Post subject:
PostPosted: Wed Oct 06, 2010 10:02 pm 
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Great map and great textures.

I just wanted to post an example of new textures (brick wall on the left) vs old. Click the image for a larger version:

Image

Makes a huge difference.


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PostPosted: Thu Oct 07, 2010 10:04 am 
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Thanks!

Anyway.. I think that the old, low quality green brick texture really goes well with that part of map, but unfortunately I can't find any decent base image on cgtextures.com for new one..


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 Post subject:
PostPosted: Fri Oct 08, 2010 8:56 am 
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Maybe you could use this (click for the .png):

Image

You might need to tweak it to your liking, less saturation would be a good start.


Last edited by Damien on Fri Oct 08, 2010 9:01 am, edited 1 time in total.

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 Post subject:
PostPosted: Fri Oct 08, 2010 8:57 am 
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Thx! Will try it in-game.


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PostPosted: Fri Oct 08, 2010 9:18 am 
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If you want to I can take some pictures of different textures. Unedited though.

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 Post subject:
PostPosted: Fri Oct 08, 2010 9:59 am 
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Please! I'll then post the seamless textures here. (so that they will be accessible to others as well)


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 Post subject:
PostPosted: Fri Oct 08, 2010 11:56 am 
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Of what do you wish to have textures? Brick walls? wooden walls?

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PostPosted: Fri Oct 08, 2010 4:24 pm 
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Green-grey or only grey brick wall image please.


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 Post subject:
PostPosted: Fri Oct 08, 2010 8:00 pm 
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I've ported two of my glass materials from c43uw. I'm going to use one of them on obj_skirmish.

ImageImageImage
ImageImage


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PostPosted: Sat Oct 09, 2010 12:04 am 
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I'm going too look for those kind of brickwalls here in the city ^^. It's a small city so I'm not sure if I will find it, but I will try. Do you want them in jpg or RAW format?

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 Post subject:
PostPosted: Sat Oct 09, 2010 9:49 am 
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Jpeg is fine :)


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 Post subject:
PostPosted: Sat Oct 09, 2010 6:10 pm 
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Wasn't Skirmish a night map? I just can remember it was much darker, please make it like the original!

Thanks for your work, I always love to see those old maps in TC:E. Could you port tc_industrial and tc_cc2 next then? ;)


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