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Author: | ready [ Thu Jul 01, 2010 10:55 pm ] |
Post subject: | obj_akn |
Name: obj_akn mode: bc,obj version: 1 Author:-=ready=- Size: 11.7 MB Screenshots: ![]() ![]() ![]() ![]() ![]() ![]() ![]() Download :obj_akn12.pk3 Map is available on AK-47.PL TCE OBJ server. |
Author: | Piney [ Thu Jul 01, 2010 10:58 pm ] |
Post subject: | |
That looks very good, but i'm concerned about the size - what measures have you taken to prevent nading the spawn? |
Author: | Baal [ Fri Jul 02, 2010 3:17 am ] |
Post subject: | |
Piney wrote: That looks very good, but i'm concerned about the size - what measures have you taken to prevent nading the spawn?
Play OBJ. |
Author: | crash [ Fri Jul 02, 2010 5:05 am ] |
Post subject: | |
I like the map, especially the red warehouse. Was it your intention that you can get on the left roof over pipes? http://img443.imageshack.us/f/akn127.jpg/ (gas tanks -> pipes -> roof) |
Author: | ready [ Fri Jul 02, 2010 11:05 am ] |
Post subject: | |
Yes this is the place for sniper(camper). |
Author: | Piney [ Fri Jul 02, 2010 1:46 pm ] |
Post subject: | |
Baal wrote: Piney wrote: That looks very good, but i'm concerned about the size - what measures have you taken to prevent nading the spawn? Play OBJ. i don't give a *i-need-a-broader-vocab* about BC, I'm concerned about being naded Northport-style in Objective. ![]() |
Author: | Karate Explosion [ Fri Jul 02, 2010 7:29 pm ] |
Post subject: | |
well played a mix war in the map even though spec ops start basically on bomb it's still a pain in the ass to cover. I am not sure about the whole getting on roof thing it can be real pain in the ass to deal with anyone on roof. Over all though in OBJ it was ok it's hard to make a map from one game feel right in an other so that is a little expected. Didn't have much trouble with nades though well it was the first time the players played it so with time that is unknown if it will get annoying. As for aesthetics one main issue was how empty and big spec ops spawn is. My rating is 8 of 10 for BC torn between a 6 or 7 on OBJ so let's just say 6.5 of 10 for OBJ Compared to other custom current TCE maps it's really really good so Keep up the good work side note I would like to see more original works in TCE it's really impossible to take a map from CoD4 or CSS and make it truely real right in TCE |
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