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Creating custom skins http://www.truecombatelite.com/forums/viewtopic.php?f=8&t=1952 |
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Author: | LayerS [ Thu Nov 05, 2009 2:30 pm ] |
Post subject: | Creating custom skins |
OK, I had some people questioning me how this should be done so here is a quick guide on how to do it for you. This guide is not perfect as you could need different help and resources for the things you want to make, so rather see this as a quick guide then a full manual. I will just use the example of the NC-skins here btw, a link to the .pk3 is listed below. Step 1: Creating the logo After considerating about the logo that would come on the skins the wings from the NC logo seemed like a good choice. To mark the year of the NC, a simple patch on the right arm worked. (Thanks to all NC admins for the feedback and ideas given. Step 2: Finding the right files In my opinion the most annoying part. So here I'll give you the directory to the players skins that are needed here. C:\Program Files\Wolfenstein - Enemy Territory\tcetest\pak2.pk3 1st Map -> models -> players -> temperate -> axis -> elite body_addidas.jpg body_black.jpg body_city.jpg body_conj.jpg body_flecktarn.jpg body_ruwinter.jpg body_stripes.jpg 2nd Map -> models -> players -> temperate -> allied -> elite body_commando.tga body_desert.jpg body_snow.jpg body_woodland.jpg Copy these into a different map Step 3: Editing the skins I used photoshop for this, but I guess you can use any photo editing software for this. You can see the edited skins in the final .pk3 The toughest part is the scaling, blending in and positioning, the only advice I can give here is to go test these often ingame. (After you created the .pk3 that is.) Step 4: Building the .pk3 The map structure inside the .pk3 should be the same as the one where you found the original skins in pak2.pk3 You can see the structure again in the final .pk3 file. Final skin layout: http://www.truecombatelite.com/nc/nc09/ ... -skins.jpg Download the zzz_nc_09_player_skins_fixed here: http://new1.flyupload.com/files/view/Thg8cMevz2N5IBkdZolU |
Author: | $omator [ Thu Nov 05, 2009 3:47 pm ] |
Post subject: | |
do a modeling / animating faq ![]() |
Author: | LayerS [ Thu Nov 05, 2009 3:58 pm ] |
Post subject: | |
If I knew how to do those I would :p |
Author: | Rang3r1_v2 [ Thu Nov 05, 2009 6:26 pm ] |
Post subject: | |
I made two different tuts on how to compile weapons ingame and how to get custom skins working back on the old forums. I have copies on my computer at home. When I go back I will upload them here. As for modeling tutorials, you would have to first figure out what program you want to use then find tutorials on how to model with it. |
Author: | $omator [ Fri Nov 06, 2009 12:39 am ] |
Post subject: | |
looking forward to read them. also im asking everybody who reads it. do you have rtcwanimations.bip or RtCWAnimations.zip file? from http://remont.ifrance.com/model_et/ |
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