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[HUD] Blue Compass http://www.truecombatelite.com/forums/viewtopic.php?f=8&t=1927 |
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Author: | De@thByBl@st [ Sat Oct 17, 2009 4:24 pm ] |
Post subject: | [HUD] Blue Compass |
![]() LOOKS BETTER IN GAME AND IS SEMI-TRANSPARENT. Mirror1 NEED MIRRORS Please PM. RENAME TO: .pk3 MD5: c597b80bb7ac2929ef1531b505a5c1fb NAME: z_bluecompass AUTHOR: De@thByBl@st STATUS: FINAL FEATURES: Slightly more accurate than the original. SPECIAL THANKS TO: ID Software for their wonderful game engines. Splash Damage for Wolfenstein Enemy Territory. Team Terminator and Grove Six Studios for TrueCombat:Elite. Enjoy |
Author: | =MAveXII=NoiR# [ Sat Oct 17, 2009 9:04 pm ] |
Post subject: | |
i will use this 1 ![]() |
Author: | ]Wo0[ [ Sun Oct 18, 2009 7:00 pm ] |
Post subject: | |
Is it me or the compass is not displayed ? i tryed to load a local server with sv_pure 0 (& ofc i renamed to pk3 ^^) HUD : ![]() INGAME : ![]() FILE : http://www.filefront.com/14749991/zzzzz ... ss_MOD.pk3 |
Author: | merlin1991 [ Sun Oct 18, 2009 9:50 pm ] |
Post subject: | |
]Wo0[ wrote: Is it me or the compass is not displayed ?
i tryed to load a local server with sv_pure 0 (& ofc i renamed to pk3 ^^) why did you do sv_pure 0, you need sv_pure 0 only to load files that are not in a pk3 ![]() |
Author: | LayerS [ Sun Oct 18, 2009 9:58 pm ] |
Post subject: | |
renaming it to a .pk3 but putting it in a .pk3 might work? (with the right map structure in the .pk3 ofc) |
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