TrueCombat
http://www.truecombatelite.com/forums/

[HUD] Blue Compass
http://www.truecombatelite.com/forums/viewtopic.php?f=8&t=1927
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Author:  De@thByBl@st [ Sat Oct 17, 2009 4:24 pm ]
Post subject:  [HUD] Blue Compass

Image

LOOKS BETTER IN GAME AND IS SEMI-TRANSPARENT.

Mirror1
NEED MIRRORS Please PM.
RENAME TO: .pk3
MD5: c597b80bb7ac2929ef1531b505a5c1fb

NAME: z_bluecompass

AUTHOR: De@thByBl@st

STATUS: FINAL

FEATURES:

Slightly more accurate than the original.

SPECIAL THANKS TO:

ID Software for their wonderful game engines.

Splash Damage for Wolfenstein Enemy Territory.

Team Terminator and Grove Six Studios for TrueCombat:Elite.

Enjoy

Author:  =MAveXII=NoiR# [ Sat Oct 17, 2009 9:04 pm ]
Post subject: 

i will use this 1 :D gj&thx

Author:  ]Wo0[ [ Sun Oct 18, 2009 7:00 pm ]
Post subject: 

Is it me or the compass is not displayed ?
i tryed to load a local server with sv_pure 0 (& ofc i renamed to pk3 ^^)

HUD :
Image
INGAME :
Image
FILE :
http://www.filefront.com/14749991/zzzzz ... ss_MOD.pk3

Author:  merlin1991 [ Sun Oct 18, 2009 9:50 pm ]
Post subject: 

]Wo0[ wrote:
Is it me or the compass is not displayed ?
i tryed to load a local server with sv_pure 0 (& ofc i renamed to pk3 ^^)


why did you do sv_pure 0, you need sv_pure 0 only to load files that are not in a pk3 :!:

Author:  LayerS [ Sun Oct 18, 2009 9:58 pm ]
Post subject: 

renaming it to a .pk3 but putting it in a .pk3 might work?

(with the right map structure in the .pk3 ofc)

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