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 Post subject: bsp-tool
PostPosted: Sun Aug 02, 2009 7:14 pm 
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Rock Me, Amadeus!
Rock Me, Amadeus!

Joined: Thu Jun 11, 2009 10:38 am
Posts: 172
Location: Austria
The bsp-tool is a small application I wrote to fix some maps without recompiling them.

Features:
Code:
Export and Import Entity Data
Export and Import surfaceflag Data


it's written in c++ and is licensed under bsd license

download:
Windows
Linux
source-code

Notice:
the surfacefalg functionality only works with et/tc:e, don't even try to use it for other q3 based games.

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"Fog is neither water nor air, it's something between." Merlin


Last edited by merlin1991 on Mon Aug 17, 2009 3:15 pm, edited 1 time in total.

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PostPosted: Mon Aug 17, 2009 3:13 pm 
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Rock Me, Amadeus!
Rock Me, Amadeus!

Joined: Thu Jun 11, 2009 10:38 am
Posts: 172
Location: Austria
bump

changes:

switched from java to c++ --> way faster now
add surfaceparm handling (now you can change maps to be made entirely out of metal :twisted: )

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"Fog is neither water nor air, it's something between." Merlin


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