]Wo0[ wrote:
Great lightings but the map lost its originality ... not enough ways now
I though it wasnt good before
with so many ways.
Well it did not lose its originality since the larger one is still available at
http://www.vtvstudio.net/truecombatelite/obj_jackalsnest.htm
In fact Im going to make 4th version of that which will be named as final v1. With some changes including small new areas.
Why Im doing this? Just for the fun of it.
Well Beta2 of RE version is out! Fixed some things that we recently discovered as issues.
DOWNLOAD:
http://www.vtvstudio.net/truecombatelite/obj_jackalsnest_re.htm
Changes to Beta2 from beta:
- Rotated sky ( lightsource ) 90 degrees
- Fixed bombspots so that when the bomb is planted it will be marked with X in radar
( Don't know how this happened because this worked before in larger version of jackalsnest )
- A new room with a window added to apartment building close to specops spawn to make it more useful
- Renamed two target locations
- Blocked trickjump area near bombspot C
- Fixed tracemap
- Reduced filesize by deleting unneccessary content ( saved ~ 2.5mbytes )
Known issues:
- While compiling this version I found that two streetlights doesn't have metal clip.