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PostPosted: Tue Jan 26, 2010 3:59 pm 
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skai wrote:
werk ost...
no comment.

Yeah finally teams have choosen a premium quality, creative and fun map.

merlin1991 wrote:
HoboCoP wrote:
2)can someone please fix depot? :D

what do you want fixed? ;)

- Cut the broken wall so spec ops can rush without crouching.
- Surfaceparm fix (wood, metal, grass, etc ...).
- Maybe get the depot_XP textures ?
- Some hint brushing for FPS ?

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PostPosted: Tue Jan 26, 2010 4:38 pm 
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would be great but difficult. only the surface parameters and spawnpoints are kinda easy to fix, but the rest takes quite some work and time. his decision if he wants to do it or not^^
i wish it would all be easier, we could fix and improve so many maps... :P

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PostPosted: Tue Jan 26, 2010 5:47 pm 
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We don't know how werk_ost will play in a match, cause you know what?
People never play it

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PostPosted: Tue Jan 26, 2010 6:59 pm 
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Eqpe wrote:
We don't know how werk_ost will play in a match, cause you know what?
People never play it


it s a good map and was on force main when that server was active


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PostPosted: Tue Jan 26, 2010 8:15 pm 
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Nbz I know and I have played it several times in publics.

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PostPosted: Wed Jan 27, 2010 2:09 am 
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been thru it extensively, will work as a 5v5 map better than most customs ... dont see why it shouldnt used. seems to be specop biased, still dont know how to stop an A rush though :D


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PostPosted: Wed Jan 27, 2010 4:08 am 
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again some small update: http://warleagues.com/game/viewSection.do?gameId=57014

FAQ and How-to thread
if you have any good ideas just tell me, but dont flood me millions of questions. i need some freetime(have barely played any tce lately^^)

//edit: i noticed a strange bug with the fog_fix for dust not working properly, with the help of simons and some testing time we managed to fix it finally. enjoy the real dust_nofog_fix! :) (thx for helping out simons ;) )
the wl_mappack_2010 and wl_server_cfgs(updated and fixed some pbbans problem) has been updated as well.

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Last edited by SnaKeS3K on Wed Jan 27, 2010 1:58 pm, edited 2 times in total.

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PostPosted: Wed Jan 27, 2010 12:01 pm 
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HoboCoP wrote:
still dont know how to stop an A rush though :D


Have u tried bullets?


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PostPosted: Sun Feb 07, 2010 7:23 pm 
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Location: Lando System :)
Code:
If ImpreZ beat Force tonight Im making a Banner for my profile Saying ED SOGAY :D


Thanks to Force and there 12-8 win. Glad we gave u a great game.
22 needed a nap after that.


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 Post subject:
PostPosted: Mon Feb 08, 2010 3:08 am 
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week #2
http://warleagues.com/game/viewSection.do?gameId=57014
new matchweek, new maps. we're in week #2 now and this week's maps will be Depot and Delta. There is a new version of depot made by merlin1991 (thx a lot) with fixed surface parameters(you can shoot through the metal,... now like it should be) and working compass. you can download it here (mappack updated too) or from the matchservers.
As some of you might have noticed already, there is a WL-Stats page for the matches, you can upload your wl match stats here in the format: w#: Team1 vs. Team2 (X-X), e.g. w1: *CBs* vs. TFT' (16-4)
Dont forget to reschedule your matches :)

Links:
WL-stats
wl_mappack
rules
wl xfire group
truecombatelite.com/forums

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 Post subject:
PostPosted: Mon Mar 15, 2010 6:34 pm 
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Location: Croatia/Germany
http://warleagues.com/game/viewSection.do?gameId=57014
After a little delay we can finally start with the playoffs. 8 teams are left, fighting for gold. The first time in wl, losing in the playoffs doesn't mean it's over. There will be a loser-bracket for the ones who did not succeed in the "winnerscup". Further details will be given at the end of the week.
There are some changes from groupstage to playoffs:
Teams will be able to choose their own map out of all the maps that have been played in this cup so far(all officials and the 4 custom ones). Teams will have to tell their opponent which map they'll play at least 2 days before the match is being played (the first team mentioned in the cuptree tells their map first). There will also be a match-admin spectating your match. This is why the matches need to be scheduled as soon as possible in order to be able to plan this properly! Remeber to read the rules, update your guids, get rid of scripts,... there won't be any warning!
Stay tuned for more news, schedule your matches and good luck in your matches :)

Links:
WL-stats
wl_mappack
rules
faq
wl xfire group

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 Post subject:
PostPosted: Mon Mar 15, 2010 6:51 pm 
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SnaKeS3K wrote:
There will be a loser-bracket for the ones who did not succeed in the "winnerscup". Further details will be given at the end of the week.


lol.


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 Post subject:
PostPosted: Mon Mar 15, 2010 7:22 pm 
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^^
well this was kinda planned since the beginning, but its not that easy coz its not implemented in the wl system. teams will also have a word in how its gonna be, as there are still some things open.
and loser-brackets arent unusual in other games,... its not a bad idea and teams can play a bit more before the cup is over for them^^

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PostPosted: Sun Mar 21, 2010 12:14 am 
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Location: Parts Unknown
http://www.youtube.com/watch?v=Dp3jda591M4

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 Post subject:
PostPosted: Tue Mar 23, 2010 2:47 am 
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Location: Croatia/Germany
http://warleagues.com/game/viewSection.do?gameId=57014

the winner's bracket semi-finals and the newly introduced loser's-bracket are starting now and we're eager to see whether there is still hope for a comeback of our quarterfinal losers :)

check out the new tournament bracket here
Image
the rules have been updated for the loser-bracket(pretty self-explanatory anyway) so make sure to read them.
Again it is important that the teams schedule their matches in time and tell an admin, in order to be able to assign matchadmins

remember, play fair and don't get caught with scripts ;)

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