Hello there,
I'm an ancient player of TC:E 0.49b (Spetsnaz, maybe you saw me on BodyCounts server)
I got some observations and suggestions.
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# Gameplay basic #
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*I hate the COD grenade ><
(pressing a key to launch it, bwaaah this is sh***), is there a way to see something closer to TC:E grenades in futur version?
*I Hate the GOD Knife too, like Grenades, was much more funny to take the knife and cut off enemies
(with left sniper xP)*As I said in this topic:
http://www.truecombatelite.com/forums/viewtopic.php?f=51&t=2500 Many Choices for Primary Weapon is something I miss a lot compare to TC:E and TC:CQB
*Hidding the weapon when crawling is nice. But time before the animation, to bring the weapon back, begin it's too long.
*Same problem when jumping, it takes too long before beeing able to shoot again.
(I'm an old play from TC:E, and I learnt to play with Quake Rocket Jump ^^', so it's realy hardcore to jump and not been able to shoot with my weapons.)*The actual view with default keys Q and E
(qwerty keyboard) from COD4 is sh****. The view we had on TC:E and TC:CQB on the default keys Q and E
(qwerty keyboard) is missing for me. I know it's an early Alpha and don't take what I say for critics, it's only observations.
*Sounds of beginning and ending of match are actually the default CoD one. Could be nice to makes proper ENGLISH TC sounds for futur version.
(I'm frenchy, got french game, it's scary to get frenchy voice on english content xD)*Clip count remaining like in TC:E can be nice.
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# Weapon Suggestion #
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Rifleman*H&K 416
(Assault version) http://www.armorama.com/photos/review/8657/header.jpg*SIG 551
(second and third on the image) http://world.guns.ru/userfiles/images/assault/as25/sig_sg550_family.jpgRanger*H&K 416
(shorter version for close combat) http://worldofgorman.files.wordpress.com/2011/05/hk-416.jpg*FN SCAR
(or one of its variants)*SIG 553
http://commons.wikimedia.org/wiki/File:SIG_SG_553_LB.jpg*H&K G36K
(Kurtz version) http://fc00.deviantart.net/fs51/f/2009/299/0/1/HK_G36___List_of_accessories_by_kvor.jpgCovertOps*H&K MP7
SpecOps*H&K UMP45
*H&K G36C
(Commando version] http://fc00.deviantart.net/fs51/f/2009/299/0/1/HK_G36___List_of_accessories_by_kvor.jpgRecon*actually no idea.
Marksman*DSR 1
(multiple usage, many variants) http://world.guns.ru/userfiles/images/sniper/sn38/dsr1-308-1.jpg#===================#
# Gameplay Big Suggestion #
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*
(This is a big thing to program and implement, and maybe this can be for futur post beta version) My idea is about the Ammo Clip. To not waste ammo when reloading, and keeping some kind of realism, the clip (if not empty) could be droped on the ground. Those droped clip could be picked up by anyone who had weapon corresponding to the Clip. Each player would have a limited number of clip he can carry, and if he got an empty slot he'll be able to pick up some droped clip.
This mecanism can be great, but is dangerous too. Due to the risk of hardcore lags it could generate.
*An alternative idea could be to keep non-empty clip on the slot of the player, which can put them again into his weapon when others have been loaded out. This solution will avoid the lag problem of droped clip on the ground, and will gives possibility to waste less ammunitions.
*The main problem of thoses ideas is the reducing of difficulty a lot. And some weapons will not correspond to their method of reloading.
(like revolvers) I think the idea is to try, players will say if it's good or not.