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 Post subject: Re: MWTC Public Alpha 0.22 Bug Report Thread
PostPosted: Wed Mar 13, 2013 3:06 pm 
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Marksman
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Map Bug Report: On the map 'Backlot' (in the basement of the building with the bomb spot), when you jump in that area you get stuck because you can't jump high enough to get out there...

Image

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 Post subject: Re: MWTC Public Alpha 0.22 Bug Report Thread
PostPosted: Wed Mar 13, 2013 4:08 pm 
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Sharp Shooter
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Joined: Thu Feb 09, 2006 5:05 pm
Posts: 68
disable - auto reload
disable - autoaim knife

Other suggestions:
Aiming time - longer (like Red Orchestra Ostfront 41-45)
recoil - bigger while moving, etc. (like Red Orchestra Ostfront 41-45)
sniper sights (like Red Orchestra Ostfront 41-45, TC:E)


slow game (game for beginners,noobs, older people, people with one arm Captain Hook)
simple map (like TCE 048, CS - two ways to Bomb-Site)


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 Post subject: Re: MWTC Public Alpha 0.22 Bug Report Thread
PostPosted: Thu Mar 28, 2013 5:21 am 
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Marksman
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Joined: Thu Mar 28, 2013 5:09 am
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Hello there and congrats for the excellent work on TCMW.

Well, DEFINATELY we need a lean like TCE. There is no game on this planet that have a lean that could get even close to the lean on TCE.


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 Post subject: Re: MWTC Public Alpha 0.22 Bug Report Thread
PostPosted: Sun Apr 07, 2013 1:44 pm 
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Marksman
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Posts: 24
[Game Error Crash]
CoD4-MW Version: 1.7.658
MWTC Version: 0.221

Server played: MIX Massa
Map played: Backlot
Side played: DarkWater
Class played: Ranger
Prim Weapon: Famas
Sec Weapon: Five-Seven
Weapon Mod: first one

Error message: Couldn't load image 'weapon_m9beretta_suppressor'

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 Post subject: Re: MWTC Public Alpha 0.22 Bug Report Thread
PostPosted: Sun Apr 07, 2013 2:26 pm 
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Master
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csMKJP wrote:
sniper sights (like Red Orchestra Ostfront 41-45, TC:E)

Coroner did mention portal scopes are not possible in the CoD 4 engine.


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 Post subject: Re: MWTC Public Alpha 0.22 Bug Report Thread
PostPosted: Sun Apr 07, 2013 4:28 pm 
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Marksman
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Haraldzz wrote:
csMKJP wrote:
sniper sights (like Red Orchestra Ostfront 41-45, TC:E)

Coroner did mention portal scopes are not possible in the CoD 4 engine.


ACOG has a little zoom and don't turn screen to black.
So it's possible to use the ACOG base code to make Sniper Sights with bigger zoom value.

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 Post subject: Re: MWTC Public Alpha 0.22 Bug Report Thread
PostPosted: Sun Apr 07, 2013 8:28 pm 
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Master
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Red Orchestra/TC:E scope: image ("Simulates" scope lenses)
Call of Duty 4 scope: image (The game just makes your field of view narrower, scope is just for shits and giggles)


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 Post subject: Re: MWTC Public Alpha 0.22 Bug Report Thread
PostPosted: Mon Apr 08, 2013 11:19 am 
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Marksman
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Joined: Mon Apr 08, 2013 10:58 am
Posts: 1
Hello folks. I'm back after more than 7 years. I'd like to know how to install this game. Is there any good howto or guide for ubuntu 12.04/13.04?

Thanks and great work in resurrecting TCE.


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 Post subject: Re: MWTC Public Alpha 0.22 Bug Report Thread
PostPosted: Thu Apr 11, 2013 1:12 pm 
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Marksman
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[Graphic Minor Bug]

The Famas model seem to have a little fail.
When aiming it's possible to see it, but when non-aiming it's still there but hidden by some metal stuff.
Image

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 Post subject: Re: MWTC Public Alpha 0.22 Bug Report Thread
PostPosted: Fri Apr 12, 2013 4:35 pm 
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Marksman
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[Weapon Accuracy Bug]

FiveSeven and Glock have some targeting troubles.
When aiming, to shoot the head you must target the chest of the enemy.

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 Post subject: Re: MWTC Public Alpha 0.22 Bug Report Thread
PostPosted: Fri Apr 12, 2013 4:56 pm 
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Marksman
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Joined: Thu Mar 28, 2013 11:58 pm
Posts: 17
The ping display (tab) doesn't seem to be working on any server i visit. It always shows as 999, even on other players.


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 Post subject: Re: MWTC Public Alpha 0.22 Bug Report Thread
PostPosted: Tue Apr 16, 2013 4:12 pm 
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Marksman
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[Ammo Trouble] 9mm rounds type

I just discovered one thing.
Some Primary weapons use the same ammo type as the side weapon, which makes possible to use the Side weapon ammos on the Primary Weapon.
Extended over-powering of that thing is the Extra-Ammo Clips which gives x2 ammo counts.

The MP5 and UZI are using 9mm rounds.
FiveSeven, Glock18c too
(I actually only tested with thoses 4 weapons, and I use glock18c cause high fire rate)

If taking Mp5 + Glock18c + Extra Ammo we gets:
- 1 Mp5 Clip (30 rounds)
- 18 Glock18c clips (15 rounds)
- 12 Glock18c rounds
Total: 312 rounds

Possibility given by that:
- 15 Glock15c rounds (default clip)
- 297 Mp5 rounds (close to 10 clips)

I'm going to try other weapons to see if there are others which are in that case.

Maybe will it be possible to have a "Debug" version of MWTC, which render the current ammo count + total ammo, and basic cod4 HUD to see thoses things ?

*Zyth*

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 Post subject: Re: MWTC Public Alpha 0.22 Bug Report Thread
PostPosted: Tue Apr 16, 2013 6:07 pm 
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Marksman
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So here is my testing tab.
Some result can be unaccurate, I may have done some error cause some weapon shot realy fast, and maybe there is other bugs.
(Some have Calculator Stat, cause I forgot them and too tired to launch the game again, so I made calcul with the window calculator and the observation I noticed on the Stats section.)


Total Possible Shoots:

Glock18c:
Mp5+Glock18c+Extra-Ammo = 315rounds
Mp5+Glock18c = 135rounds
Uzi+Glock18c+Extra-Ammo = 328rounds
Uzi+Glock18c = 111rounds

FiveSeven:
Mp5+FiveSeven+Extra-Ammo = 300rounds (calculator stat)
Mp5+FiveSeven = 150rounds (calculator stat)
Uzi+FiveSeven+Extra-Ammo = 248rounds (calculator stat)
Uzi+FiveSeven = 124rounds (calculator stat)

Mossberg:
Spas12+Mossberg+Extra-Ammo = 130rounds
Spas12+Mossberg = 62rounds
M1014+Mossberg+Extra-Ammo = 130rounds
M1014+Mossberg = 62rounds

Saw-Off:
Spas12+Saw-Off+Extra-Ammo = 106rounds
Spas12+Saw-Off = 52rounds
M1014+Saw-Off+Extra-Ammo = 106rounds
M1014+Saw-Off = 52rounds

M1911 .45:
Kress Vector+M1911+Extra-Ammo = 284rounds
Kress Vector+M1911 = 130rounds

USP.40:
Kress Vector+USP+Extra-Ammo = 301rounds
Kress Vector+USP = 129rounds


Weapon Stats:

Glock18c:
9mm
15 rounds
3 clips

FiveSeven:
9mm
20 rounds
3 clips

M1911.45:
.45mm
10 rounds
3 clips

USP.40:
.40mm
13 rounds
3 clips

Saw-Off:
12mm
2 rounds
10 clips

Mossberg:
12mm
6 rounds
5 clips

Mp5:
9mm
30 rounds
3 clips

Uzi:
9mm
32 rounds
2 clips

Kress Vecotr:
.45mm & .40mm
30 rounds
3 clips

Spass12:
12mm
8 rounds
4 clips

M1014:
12mm
8 rounds
4 clips

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 Post subject: Re: MWTC Public Alpha 0.22 Bug Report Thread
PostPosted: Wed Apr 17, 2013 8:09 am 
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Marksman
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Joined: Sun Apr 07, 2013 10:12 am
Posts: 24
About the last thing I posted.

I tryied the base CoD4 game to see if it was a base game trick or not.
And It's an official Trick. (Now I understand why some guys had hardcore mp5 ammos when I played cod4)

This mean it will be hard to change that thing.
If I can help in anykind of programming just PM me.

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 Post subject: Re: MWTC Public Alpha 0.22 Bug Report Thread
PostPosted: Wed Apr 17, 2013 9:25 am 
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Master
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Joined: Fri Mar 25, 2011 10:11 pm
Posts: 269
FiveSeven using 9mm? In what damned world do we live in? The FiveSeven even gained it's name from the ammunition it uses, being 5.7x28mm.


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