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What should MWTC do?
1 map release on the "hopeful" basis that 3rd party contributors will contribute TC-specific scale and quality maps 93%  93%  [ 26 ]
Use selected original COD4 maps and sticking to COD4 scale (previously dumped when thought to have map contributors) 7%  7%  [ 2 ]
Total votes : 28
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PostPosted: Mon Feb 04, 2013 8:43 pm 
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Expert
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Dim$tar wrote:
...An unlockled alpha is a must, as that was the only real issue with cqb...


Precisely this...


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PostPosted: Mon Feb 04, 2013 10:18 pm 
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Master
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DennerBR wrote:
After all, it would have two maps instead only one and after sometime would be three, and another guys working in some maps could help to improve this situation.
I should mention, I'm working on snow.


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PostPosted: Tue Feb 05, 2013 12:01 am 
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Really good news Damien and Dim$tar! Two more maps greatly improve the future of mod. I hope that Coroner find motivation to continue the improvement of base code after this news.


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PostPosted: Tue Feb 05, 2013 6:24 pm 
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Marksman
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So Gamemodes of the Alpha will be "Bodycount, Demolition, and CTF".
I'm not so much into respawning game modes... Will Demolition be a 'One-life-per-round-bomb-plant-defuse' thing?

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PostPosted: Tue Feb 05, 2013 6:37 pm 
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Heisenberg wrote:
...Will Demolition be a 'One-life-per-round-bomb-plant-defuse' thing?


Precisely it.


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 Post subject:
PostPosted: Tue Feb 05, 2013 7:37 pm 
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Expert
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Coroner: What is your opinion on those "q3tc 1.2 or TCE 0.5 WIP" like missions? Will there be anything like it or not?


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PostPosted: Thu Feb 07, 2013 1:14 pm 
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Sharp Shooter
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Whoa, a 'new' TCE-ish mod. Can't wait.

Just curious. Maybe I read over it, but i wonder will it work with the Mac OS X version of CoD4:MW too?


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PostPosted: Thu Feb 07, 2013 5:27 pm 
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Groove Six Studios
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Given that Cod4 modding is scripting based I assume that it will work on Mac OSX. It should be the same as for any other mod for Cod4. If Cod4 on Mac OSX generally does not support mods, it won't work.


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PostPosted: Fri Feb 08, 2013 5:54 pm 
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I made a little list containing the current available maps to use with mod, and if someone is porting or working in new map, could update this list adding your job in last line:

Backlot
Hangar


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PostPosted: Fri Feb 08, 2013 10:07 pm 
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I'll play your game.

Backlot
Hangar
Snow


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 Post subject:
PostPosted: Fri Feb 08, 2013 10:56 pm 
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Team Terminator
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Let's try to keep this thread on topic - which is the blog post (which the poll has been decided anyway). There are several mapping threads already you can do this in and a private mapping forum where the mappers discuss their maps.

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PostPosted: Wed Feb 13, 2013 6:02 am 
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Master
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I'm really hoping for the lean we have all come to know and love. COD4's lean is about as useless as tits on a bull.


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 Post subject:
PostPosted: Wed Feb 13, 2013 11:11 am 
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Master
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Indeed. I wonder of Coroner is going to work on the movement mechanics or the leaning feature.


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 Post subject:
PostPosted: Wed Feb 13, 2013 11:26 am 
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Master
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Come on guys, the game is getting released tomorrow.

Patience. :)


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 Post subject:
PostPosted: Wed Feb 13, 2013 1:22 pm 
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Master
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Well, my impatient mind made me scavenge the website for information.
And I found this: http://www.truecombatelite.com/index.ph ... tcoverview

No mention of leaning change. :<


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