See this thread :
viewtopic.php?f=34&t=2513Altho not a TC remake anymore, started out as a remake on the UE but grew to something
unique. It's rather different from TC and we don't use any TC content (except for Bruce's
map and a complete renewed, almost unrecognizable version of Northport). Still, some
maps do have a TC feel to them (duhh, TC mappers ?)
How feasible a remake is, depends on team, motivation, money, time, madness and :
- Get gamemodels
- Characters
- Redo maps
- Make materials
- Particle systems
- Learn how Blueprints work (very easy actually)
- Animation & animaton graphs
- Sound Fx
- Impact decals & Fx
- Foliage
- Elements with Apex cloth, Apex destruction
etc etc.
Or in other words, it's a lot if you want to do it right and give the game an authentic
feel and look. It also requires retarded amounts of patience. Update one element and
you need to update other elements, kinda of a domino effect.
You know what is less work :
Connect et:L to the Crossbow Engine (supports PBR and dynamic light/shadows
).
Enables use of the original art and code thus way easier.
The code to CQB should, like that other guy said, be made OS,
seeing that the SDK code is exactly the same as the GPL Wet code.
Also : Wepay could be an option to receive donations.
Or add 1 banner to the website (game related) 1k views = 4eur.
That should be enough to buy at least 1 decent character per month, just saying.