Hi, you know,
people needs TrueCombat update. But to be successful, a project must be doable!

Coroner, Dim$tar, Yourself [PL], marze and rBok6, I think this talk will interest you (but not only you

).
1. Engine state- The vanilla Wolf:Et binary is very old and experiences some issues on modern systems today, sometime it needs very ugly hacks and sometime it just does not work at all. Also, it's a very bad idea to host outdated and unmaintained servers on the Internet.
- Today, mac users have intel cpu inside their personnal computer, no powerpc cpu anymore, some complains about that and they are right.

Some people updates the engine under the
ET:Legacy name, they take care of backward compatibilities for previously released mods, but they can't do magic, sometime it does not work out of the box with some mods released only as binaries and needs
ugly tricks.
2. Mod stateThe current TrueCombat mods are a mess to install. Do you know that current GNU/Linux TrueCombat:Elite release is distributed as a bzip2 tarball inside a gzip tarball embeddeded in a gzipped shell script plus a zip patch archive containing files the user must overwrite by hand?
I personnaly
wrote a tool to help me and my friends to achieve this epic quest but it's a GNU/Linux only tool, and it's not a long-term solution.

These mods work only on the vanilla Wolf:ET engine, which is not a good idea to use and sometime just not work at all. Badly, these mods do not work on ET:Legacy by default, I
wrote a binary patcher to achieve this other epic quest, but it's a GNU/Linux only tool, and it's not a long term solution, and it's very ugly (forgive me father for I have sinned

). But today, it's the only way to me to
host TCE/CQB servers.
3. Engine updateSince the Wolf:ET source code was released, some people have seen in this release an opportunity for TrueCombat.
Coroner himself
suggested a road map to a standalone TrueCombat game if a team would be forming up.
Some people
suggested to work with ET:Legacy team, but
Coroner experienced issues, and there is some
talks about that on
both sides. I don't know if they are relevant today, but less is better than nothing : since they are the only ones doing things today on the engine, we cannot ignore them.

So, after these ideas was shared,
there was no team formed, but in fact it's not a problem at all: just let ET:Legacy doing the engine work for us, they already do it for them.

For you information, I tried to play to TrueCombat since many years, but I only managed to do it with ET:Legacy last year (but badly, many players are now gone). To me, there was no past without ET:Legacy, there is no present without ET:Legacy, so there is no future without ET:Legacy.
4. Mod updateDim$tar has released some mod update with his
cqb_dim mod he
updates regularly, merging TCE and CQB stuff, it's very good ! But people does not play cqb_dim since it's not official and not very advertised.

Also, I do not yet manage to run cqb_dim on ET:Legacy server but people says they manage to
run successfully cqb_dim on ET:Legacy client with sometime some
issues to fix, but not something impossible. Also, the ET:Legacy team has
already done some efforts to improve cqb_dim compatibility.
5. Asset updateDim$tar already done so much work to merge already existing assets, and
marze is already working on asset update (like a
new CQB player model for example).
6. Source releaseCoroner
saids he is ok to release source code if a team is forming up, and
it's not the first time he said that.
But instead of
“Looking for interest, then release”, why not
“Release, then looking for interest”?

Here it's a special message to Coroner: since you are already ok to release the code if somebody is interested in it, it's not a problem to release the code if nobody is interested in it, no?
The less is better than nothing. If a standalone is not possible, why not allow mod update and recompilation to target modern systems and architectures? Hey, ET:Legacy
already works on OpenGL ES and ARM platform, why not TrueCombat?
7. Tools releaseCoroner has
already said he is ok to release tools too.
Also, for another project (
Unvanquished) I write
some tools to update assets (like a bsp split & merge tool or a map parser), I can update these tools to help TrueCombat maintainers if they needs things like that.
8. Why not a TrueCombat: Legacy mod?The less you want to do, the more you can achieve what you want to do.
A standalone TrueCombat game is too much work, OK. So, why not release an updated TrueCombat mod for ET:Legacy?
All is already here or possible:
Why not to release a maintained and repackaged and easy-to-install TrueCombat mod for ET:Legacy and let the dead bury their dead?
