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Updates to CQB_DIM
http://www.truecombatelite.com/forums/viewtopic.php?f=45&t=2632
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Author:  Dim$tar [ Thu May 22, 2014 8:33 pm ]
Post subject:  Updates to CQB_DIM

Some screenies of work to be included in update to -dimmod

Enhanced player models (Spec-Op)

Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image

This update is being carried out by Yourself[PL]

Author:  Yourself [PL] [ Thu May 22, 2014 8:52 pm ]
Post subject:  Re: Updates to CQB_DIM

Now its time to scratch some terrorists.

Author:  paul [ Thu May 22, 2014 11:39 pm ]
Post subject:  Re: Updates to CQB_DIM

your server kicks me and i get an error message saying the server is running an old version of punkbuster. i tried installing the punkbuster version found on etkey.org but it didnt help.

btw, the models are nice! woud be cool to see them on tce :)

Author:  Dim$tar [ Fri May 23, 2014 7:10 am ]
Post subject:  Re: Updates to CQB_DIM

paul wrote:
your server kicks me and i get an error message saying the server is running an old version of punkbuster. i tried installing the punkbuster version found on etkey.org but it didnt help.

btw, the models are nice! woud be cool to see them on tce :)



fixed..

Author:  Simon [ Sat May 24, 2014 12:03 pm ]
Post subject:  Re: Updates to CQB_DIM

It works fine. Thank you Dim$tar.
Now, it just needs players...

Author:  luka [ Sat May 24, 2014 5:01 pm ]
Post subject:  Re: Updates to CQB_DIM

Nicely done both of u :)
Is this allready on ur server ?
I don't see u much on Xfire dimstar

Author:  lolrivaLL [ Sat May 24, 2014 5:05 pm ]
Post subject:  Re: Updates to CQB_DIM

Sorry Dim$tar, tried next map "sample" the server is looping. Sorry, sorry ... was wrong, a thousand apologies, will not play more in "sample". Sorry my bad.

Author:  Dim$tar [ Mon May 26, 2014 11:42 pm ]
Post subject:  Re: Updates to CQB_DIM

Something (:

Image

Author:  Yourself [PL] [ Tue May 27, 2014 12:07 am ]
Post subject:  Re: Updates to CQB_DIM

Something (: v2 Image


Image

Author:  rBok6 [ Tue May 27, 2014 2:37 am ]
Post subject:  Re: Updates to CQB_DIM

Wow, nicely done.

Even with such an old engine It still look's better than a lot of free-to-play games out there. More people need to know about TC games/mods.

I can't wait to give it a try.

Author:  coroner [ Tue May 27, 2014 9:12 am ]
Post subject:  Re: Updates to CQB_DIM

Are you adding these assets on the player mdm or is it added via tags?
If you are working on the mdm, adding some real geometry knee protectors would be nice.

I really have to find time to get out a new "open" CQB

Author:  Yourself [PL] [ Tue May 27, 2014 12:16 pm ]
Post subject:  Re: Updates to CQB_DIM

Unfortunately, all accessories i've added via tags. I have on disk lot of "HighPoly" soldiers but mdm exporting is so complicated, also for me, this is one way to edit default ET player models.

Author:  Haraldzz [ Wed May 28, 2014 10:08 pm ]
Post subject:  Re: Updates to CQB_DIM

I am still highly against the huge backpacks. :P

Author:  yks [ Fri May 30, 2014 1:42 pm ]
Post subject:  Re: Updates to CQB_DIM

Something V3?
I threw together some sounds from BF3 and youtube.
Right now only VLTOR(+reload), AK-47(+reload), MP5 and some reverb sounds.
For testing purposes only.
Code:
http://speedy.sh/TSZkG/sounds-WIP.pk3

So let me know what do you think :wink:

Author:  lolrivaLL [ Fri May 30, 2014 6:18 pm ]
Post subject:  Re: Updates to CQB_DIM

Haraldzz agree with you. Urban maps.
Maps of open countryside mountains or hills I agree backpack.

1. Standard urban Police use (vest)
2. Guerrilla field use (backpack)

In my country the standard "urban police" wearing camouflage grayscale (asphalt):
http://www.aen.pr.gov.br/modules/galeri ... 39/269.jpg

Just my opinion ...

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