Hi Coroner,
referring to your latest blog entry, i think above all a standalone version of CQB would be the best to revive the community and get more people back playing.
At least for me, the complicated Installprocess is the main obstacle preventing me from playing cqb/tce right now (> im on arch linux and the available install packages for cqb/tce simple don't work).
you mentioned some sound issues ET:L has at the moment, taking a quick look at their changelog the only thing i can find sound related so far is this line:
Quote:
SDL sound cvars changed to use genuine cvars (s_sdlSpeed → s_khz, s_sdlBits → s_bits, s_sdlChannels → s_channel)
maybee only some sort of game configuration has to be altered to get it to work better with cqb?
I personaly would prefer ET:L rather than the stock ET, because i think it would make it easier to implement more features and specific optimizations for a standalone cqb in the long run ( such like .md5 model support, sophisticated physics libary->ragdoll behavior? etc.). Even if it would be more work at the beginning to get it to run in combination with the cqb modification for the first time. Once done and setup in a git driven dev enviroment also the engine itself could be changed and adapted, your engine modifications could be integrated too. Or at least the egine basis could be streamlined and stripped of all not needed to run cqb etc. It would also serve the people behind the dimmod to integrate their work and bring them out of the illegality
It would also serve the guys at ET:L to show them where they realy are braking compatiblity with the stock ET, as they claim stock compatibility as one of their goals. Of course a communication basis with that dev team would be necessary to archive this.
So i think if a standalone easy to install package for all 3major platforms (win, mac, linux) is the goal, then the ET:L engine would be the best base to start over with in terms of Customization.
ultimately its up to you Coroner: Should cqb stay a mod, or should it become a standalone project with a dedicated team behind it?
sorry for my english
JagdKampf