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CLOSE QUARTERS BATTLE
http://www.truecombatelite.com/forums/viewtopic.php?f=45&t=2541
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Author:  Dim$tar [ Sat Sep 21, 2013 3:04 pm ]
Post subject:  CLOSE QUARTERS BATTLE

Dear Coroner, can whats left of the community please have an unlocked version cqb.
Of course this can be done with out your approval (ie cracking and such) but I'm sure everyone would much rather it was legit.

Author:  Damien [ Sat Sep 21, 2013 3:30 pm ]
Post subject:  Re: CLOSE QUARTERS BATTLE

Also, the mapping tools (CQB's improved q3map2) and possibly a source code for anyone willing to continue the project.

Author:  Tinky Winky [ Mon Sep 23, 2013 3:42 am ]
Post subject:  Re: CLOSE QUARTERS BATTLE

TCE lives!

Author:  coroner [ Thu Sep 26, 2013 8:04 am ]
Post subject:  Re: CLOSE QUARTERS BATTLE

Hi, as soon as I get on it I will compile an unlocked version of CQB which also runs on ETL.

I will release my q3map2 sources and all map sources with that version,
but I have to dig this out.

My plan is to have

Bodycount
Demolition
CTF

As the gametypes are mini mods in TCE/CQB my plan is to add a new asymetric gametype which brings us back to how it all began. The gametype will oppose two teams against one stronger opponent (which was originally the "terminator" in Q3T). I currently more think about steam punk style, stay tuned.

Like this all classic game styles that ever occurred in Q3T-TCE are unified within one framework as minimods.

I am sorry but it'll take some time because I am very busy IRL and it has to be a clean package.

Thanks, cor

Author:  Stealth [ Sat Sep 28, 2013 11:09 pm ]
Post subject:  Re: CLOSE QUARTERS BATTLE

So after seeing that message, and after hearing all the people crying to unlock CQB, I just hope they will actually follow thru with their projects and support the game.

That means play it too.

In order for the community to live, you must do these things.

Author:  Tinky Winky [ Sun Sep 29, 2013 5:08 pm ]
Post subject:  Re: CLOSE QUARTERS BATTLE

I was thinking to make a bin laden house map. Does that mean I have to redo it to work in CQB? CQB levels still use gtkradiant right?

http://i.imgur.com/axaHqrf.jpg
http://i.imgur.com/2gO9WVE.jpg

Author:  Dim$tar [ Tue Oct 01, 2013 1:43 am ]
Post subject:  Re: CLOSE QUARTERS BATTLE

Tinky Winky wrote:
I was thinking to make a bin laden house map. Does that mean I have to redo it to work in CQB? CQB levels still use gtkradiant right?

http://i.imgur.com/axaHqrf.jpg
http://i.imgur.com/2gO9WVE.jpg


Just map like its TC for now... and add alot of 'info_player_Deathmatch' for cqb spawns. Thats what Ive been doing.



oh, oh, and... :facepalm:

Author:  Eqpe [ Thu Oct 03, 2013 1:11 pm ]
Post subject:  Re: CLOSE QUARTERS BATTLE

Oh seems like fun, I'll defenetly try it out!

Author:  Tinky Winky [ Thu Oct 03, 2013 11:20 pm ]
Post subject:  Re: CLOSE QUARTERS BATTLE

So CQB can not have normal spawn like TCE?

I just think there will be more players when there are maps based on real world locations. Who want to play fantasy make believe crap anyway :-?

Author:  Dim$tar [ Sun Oct 20, 2013 10:25 am ]
Post subject:  Re: CLOSE QUARTERS BATTLE

Tinky Winky wrote:
So CQB can not have normal spawn like TCE?

I just think there will be more players when there are maps based on real world locations. Who want to play fantasy make believe crap anyway :-?



Any suggestions Tinky? Maybe you could come up with some blue prints or map plans that any active mappers could work from.

Author:  jussi [ Mon Oct 21, 2013 5:52 pm ]
Post subject:  Re: CLOSE QUARTERS BATTLE

I don't know if these would bring any new players but here is some random real world locations with real terrorism history. Wikipedia article + pictures. Maybe somebody gets inspired.

http://en.wikipedia.org/wiki/Piazza_Fontana_bombing
http://goo.gl/maps/uKcFd

http://en.wikipedia.org/wiki/Tulsa_race_riot
http://goo.gl/maps/UGdG4
http://binged.it/17c9Yp2
http://tinyurl.com/kv4rwjv

http://en.wikipedia.org/wiki/2009_Yemeni_tourist_attacks
http://goo.gl/maps/AhlIj

http://en.wikipedia.org/wiki/7_July_2005_London_bombings
http://goo.gl/maps/Hdp0Z
http://s0.geograph.org.uk/geophotos/01/ ... 43f066.jpg

Author:  Damien [ Mon Oct 21, 2013 6:02 pm ]
Post subject:  Re: CLOSE QUARTERS BATTLE

The thing with real locations, they're not really optimized for mp gameplay.

Author:  paul [ Tue Oct 22, 2013 12:25 am ]
Post subject:  Re: CLOSE QUARTERS BATTLE

Damien wrote:
The thing with real locations, they're not really optimized for mp gameplay.


Hehe.
Actually, they can be optimized for mp gameplay (D-Day beaches for W:ET).
I think the real problem is that we don't need map ideas ; we need mappers...

Author:  jussi [ Tue Oct 22, 2013 12:22 pm ]
Post subject:  Re: CLOSE QUARTERS BATTLE

Please fix serverlist! Client is not asking to get empty servers in the list coming from master server. http://www.dev.etlegacy.com/issues/37#change-101

Author:  Dim$tar [ Mon May 19, 2014 11:16 pm ]
Post subject:  Re: CLOSE QUARTERS BATTLE

Fingers crossed?

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