All times are UTC




Post new topic Reply to topic  [ 62 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

Unlocked CQB
YES 92%  92%  [ 33 ]
NO 8%  8%  [ 3 ]
Total votes : 36
Author Message
 Post subject: Re: CLOSE QUARTERS BATTLE
PostPosted: Tue May 20, 2014 5:13 pm 
Offline
Sharp Shooter
Sharp Shooter

Joined: Tue Feb 05, 2013 5:22 pm
Posts: 57
Mr. Dim$tar knows something we don't?


Top
 Profile  
 
 Post subject: Re: CLOSE QUARTERS BATTLE
PostPosted: Wed May 21, 2014 4:30 pm 
Offline
Team Terminator
Team Terminator

Joined: Sat Apr 09, 2005 6:22 am
Posts: 1396
No.

_________________
Image
Steam // TrueCombat // C22


Top
 Profile  
 
 Post subject: Re: CLOSE QUARTERS BATTLE
PostPosted: Sat May 24, 2014 2:33 am 
Offline
Master
Master
User avatar

Joined: Mon Mar 08, 2010 12:52 pm
Posts: 314
Location: Belfast, Northern Ireland.
Cheese. wrote:
Mr. Dim$tar knows something we don't?



I can confirm that Coroner has made contact with Dusan from OpenWolf regarding Engine work, but i know little more than that at this moment........ :gossip:

_________________
Image


Last edited by Dim$tar on Wed May 20, 2015 11:46 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: CLOSE QUARTERS BATTLE
PostPosted: Sat May 24, 2014 10:06 am 
Offline
Expert
Expert

Joined: Fri May 03, 2013 12:42 pm
Posts: 138
Openwolf ? Seriously ?
The Overdose thing was kinda pretty imho, they also have a more active dev team.

_________________
Image


Top
 Profile  
 
 Post subject: Re: CLOSE QUARTERS BATTLE
PostPosted: Sat May 24, 2014 10:40 am 
Offline
Master
Master
User avatar

Joined: Fri Jun 12, 2009 4:01 pm
Posts: 457
Caesar77 wrote:
The Overdose thing was kinda pretty imho, they also have a more active dev team.
Well, Overdose is idTech2 so forget about direct ET mod support, also they seem to be doing their own thing in their own free time.


Top
 Profile  
 
 Post subject: Re: CLOSE QUARTERS BATTLE
PostPosted: Mon Mar 30, 2015 6:33 am 
Offline
Marksman
Marksman

Joined: Mon Mar 30, 2015 6:25 am
Posts: 1
The Overdose thing was kinda pretty imho, they also have a more active dev team.[/quote]

Is that so, I never knew it, I should check it wisely.

_________________
pocket knife


Top
 Profile  
 
 Post subject: Re: CLOSE QUARTERS BATTLE
PostPosted: Mon Mar 30, 2015 12:07 pm 
Offline
Groove Six Studios
Groove Six Studios

Joined: Wed Apr 27, 2005 2:24 pm
Posts: 309
I would have (and I think I have shared) a simple and doable roadmap to an update of the ET engine. Whoever can contribute or commit to this steps would help the return of TC a great deal.

For now ET:L seems to be the way to go. At least on Win 7 it works out of the box and the only annoying bug is the sound looping issue ... but I have seen it on the bug tracking list.

ET:L seems indeed fine for now. Most important updates would be:

1) Super piece of cake level: Replace ETs 16 shading values lookup table to 64 values.

2) Piece of cake level: Merging of my sample code from Q3 engine for super fast HDR effects and bloom, no HLSL involved ...

3) Its all there just do it level: a) Use shadow maps for primary sun light (also needs a patch to q3map2 to exclude direct sun shadows from lightmaps. b) z-feather (soft smoke edges)

4) Easy if you don't want to overdo it: normal and specular maps, and it has not to be a complete overhaul.

Unfortunately all want the completely new engine all the time and miss the point. So few things would be such a big and doable step. I am repeating myself.


Top
 Profile  
 
 Post subject: Re: CLOSE QUARTERS BATTLE
PostPosted: Wed Apr 01, 2015 8:33 pm 
Offline
Master
Master
User avatar

Joined: Mon Mar 08, 2010 12:52 pm
Posts: 314
Location: Belfast, Northern Ireland.
Vi$ion was working on a standalone engine, i have a copy of the 'beta' somewhere, i will see if i can track down Vi$ion and see if he has progressed any further with it.

_________________
Image


Top
 Profile  
 
 Post subject: Re: CLOSE QUARTERS BATTLE
PostPosted: Fri Apr 03, 2015 10:17 pm 
Offline
Master
Master
User avatar

Joined: Mon Mar 08, 2010 12:52 pm
Posts: 314
Location: Belfast, Northern Ireland.
jussi wrote:
Hey,

I've made github repository for this project and done the things coroner asked to. I'ts forked from "Enemy Territory GPL source release" by idSoftware.

- etmain folder is now called tcmain and it's changed in the code too
- tce icon
- exe names are TC.exe and TCDED.exe
- i also fixed the server list problem so empty servers will be shown in the list
- no other changes

My IDE is currently Visual Studio 2008 and I've only tried to build it for Windows but Linux should be easy as there is already guide for that in the README.txt.

https://github.com/jussirantala/TrueCombat
Posted: Mon Nov 11, 2013


this was posted in the 'private' cqb community development forum.

_________________
Image


Top
 Profile  
 
 Post subject: Re: CLOSE QUARTERS BATTLE
PostPosted: Wed May 20, 2015 12:29 pm 
Offline
Master
Master
User avatar

Joined: Wed Apr 13, 2005 10:28 pm
Posts: 280
Location: USA, California
Not sure if this is the right place, but who made CQB_Lab?

I ask this because it looks exactly like a map I made some years ago.

Did you use any ideas from another map to make lab?

Whomever the author is???


Top
 Profile  
 
 Post subject: Re: CLOSE QUARTERS BATTLE
PostPosted: Wed May 20, 2015 11:42 pm 
Offline
Master
Master
User avatar

Joined: Mon Mar 08, 2010 12:52 pm
Posts: 314
Location: Belfast, Northern Ireland.
I made this wip map, its very rough brush work, wasn't aware of any similar map, Originally i was making it for OverDose but i got very frustrated with all the editor hacks/work arounds needed at that time, G Did have a little fiddle with the map too but really it was put together as we went along, The models via Yourself[PL], most texture if not all via google image search, All lights are via shader and not ents.

Dug up a few screenies.

Image
Image
Image
Image
Image
Image
Image

Still have .map etc but lost interest in it because cqb seemed dead at the time.


Edit: Who the feck voted no to unlocked CQB??? Trolls are everywhere???

_________________
Image


Top
 Profile  
 
 Post subject: Re: CLOSE QUARTERS BATTLE
PostPosted: Wed Jul 15, 2015 1:15 pm 
Offline
Marksman
Marksman

Joined: Wed Jul 15, 2015 1:10 pm
Posts: 1
Dim$tar wrote:
Cheese. wrote:
Mr. Dim$tar knows something we don't?



I can confirm that Coroner has made contact with Dusan from OpenWolf regarding Engine work, but i know little more than that at this moment........ :gossip:


Does anyone know here where Dusan from OpenWolf works now? I´m searching for the contact..
................
Rodriguez // that website


Top
 Profile  
 
 Post subject: Re: CLOSE QUARTERS BATTLE
PostPosted: Thu Jul 16, 2015 2:24 pm 
Offline
Master
Master
User avatar

Joined: Mon Mar 08, 2010 12:52 pm
Posts: 314
Location: Belfast, Northern Ireland.
alejero wrote:
Dim$tar wrote:
Cheese. wrote:
Mr. Dim$tar knows something we don't?



I can confirm that Coroner has made contact with Dusan from OpenWolf regarding Engine work, but i know little more than that at this moment........ :gossip:


Does anyone know here where Dusan from OpenWolf works now? I´m searching for the contact..
................
Rodriguez // that website


This is outdated news now, but if you need Dusan for unrelated subject i will message him for you.

_________________
Image


Top
 Profile  
 
 Post subject: Re: CLOSE QUARTERS BATTLE
PostPosted: Sat Jul 18, 2015 12:33 pm 
Offline
Marksman
Marksman

Joined: Fri Mar 29, 2013 2:35 pm
Posts: 13
Location: Finland
No. Go with TCE.

_________________
aka Hel, Rika, Tuoni, Ilmatar, Stalefish : (FIN)


Top
 Profile  
 
 Post subject: Re: CLOSE QUARTERS BATTLE
PostPosted: Tue Aug 25, 2015 3:34 pm 
Offline
Marksman
Marksman

Joined: Sun Oct 16, 2011 9:23 am
Posts: 6
Quote:
I can confirm that Coroner has made contact with Dusan from OpenWolf regarding Engine work, but i know little more than that at this moment........ :gossip:


Hi guys,
My name is Dusan and I am original and only developer of OpenWolf engine.

I could reply on Coroner's email, and I am sorry for ignoring all this.....
But I think that it is better if I reply here on forum that everyone else read and see.

For some time I was tempting to continue with development and to fix everything and to add rest of things what I did there (Android port (you can find some of my old videos of OpenWolf with RTCW module working there .....)

I don't know what is the pulse of community about this game.
but there is 95% chance that I will fully revive old engine.

I have no problem if others will use what I am using, just I would like to get full access to game modules, because I wanted and still want to make one universal engine for idTech3 universe.
This mean that if I revive I would like to receive access to Coroners TCE. My motives and reasons are just because of coding (on some revision before I have left OpenWolf to die from cancer I have added full bullet 2.81 physics support) and because of that and other things I would like to get access to source code for TCE.

EDIT: Also I have integrated Radiant into engine and added possibility to load MAP from source (without need to recompile and load it into game)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 62 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Style created by © Matti, gry komputerowe, reklama sem reklama seo

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group