coroner wrote:
...I guess nobody would play it except for happy hackers...
So, I have a question blinking in the sky ... what to expect about the anti-cheat support in CQB? Tzac not seems be a good solution for ET, especially by the lack of support to linux / Mac.
At the same time, CQB does not have a playable version for Mac, and I think the target public for this game is currently not for the most part, in Windows users (that have dozens of good options for 3D shooters), but in linux/mac users, mostly because support for 3D linux games is currently better, with the work of Valve together with the developers of video drivers.
But there are problems to fill successfully this niche: Enemy Territory for linux still carries the lack of good support for ALSA libraries (was made for the old OSS) and needs a "patch" made with the SDL libraries to reasonable support of the game sounds (and here I make a remark - only resonable, but minimally sufficient).
I think, in the light of the above considerations, that the windows support isn't the unique option to this game. I really think that its popularity was great, in a big portion, by having had a good linux/Mac support. And finally I think, in light the above explanation, that the linux game engine needs more modifications than that were mentioned on this and another posts. So, a standalone version would be the solution.
EDITED: when I refered to the popularity, I meant of TC franchise popularity