TrueCombat
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ET source code update
http://www.truecombatelite.com/forums/viewtopic.php?f=45&t=2332
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Author:  Damien [ Wed Jun 22, 2011 11:08 am ]
Post subject:  ET source code update

I stopped following the projects using ET's source code since little progress was being made but that has changed now.

Currently, there are two major projects, OpenTerritory and ETXreal:

http://www.openterritory.co.uk/
http://www.moddb.com/mods/etxreal

As far as I can tell, goal of both of these projects is to enhance the look of ET and recreate the assets so they can be released as stand-alone games.


Here are screens captured in a test run of ETXreal:

Image
Image
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Image

Shots include rim lighting, bloom, HDR and dynamic lights. The effects seem exaggerated but keep in mind that only default ET's assets are used and they're not optimized for next-gen.

I tried running both TC:E and CQB, I get a black to brown gradient blocking the entire screen with TC:E, but when using r_showtris 1, the geometry is there. I couldn't get CQB to run the sample map, sv_pure and sv_official errors.

Author:  coroner [ Wed Jun 22, 2011 11:51 am ]
Post subject: 

I am following the development, too. And I am really looking forward to a next gen ET engine. As soon, or, maybe better, given that ETxreal will be really usable and stable on all platforms/hardware, it would make a very good basis for standalone at one point.

Author:  Stealth [ Wed Jun 22, 2011 4:51 pm ]
Post subject: 

So this would make my crappy maps look even better?

Cool....

Author:  Damien [ Wed Jun 22, 2011 6:45 pm ]
Post subject: 

And run better.

Author:  Dragonathan [ Wed Jun 22, 2011 8:40 pm ]
Post subject: 

coroner should make his game standalone and call it..: TRUE COMBAT:
Image
same old logo without the subtitles like ELITE or CQB,
that is one of my wishes...

Author:  RedRuM [ Wed Jun 22, 2011 9:22 pm ]
Post subject: 

xreal/ET-xreal is pretty neat stuff, i loved how good performance was with tweaked graphics on Xreal (game project)

Also like the new soft shadows.

Cool though they came to moddb, now tracking/following becomes so much easier. I didnt even know how far he/they had gone.

Uh-oh
Quote:
it would make a very good basis for standalone at
one point


I have a feeling i have to choose my new videocard carefully, not gonna update in next 3 years 8)
OpenGl 3.3 hmm hmm :?

Author:  hoak [ Thu Jun 23, 2011 5:55 am ]
Post subject: 

I think it would be neet if there were two Team Terminator projects rolled and respectively revivied on ETXreal or what ever forks develop with the ET source:

The current CQB project headed in what ever direction it's currently going -- and a 'Legacy True Combat' project that perhaps could be picked up by Acrid_, and/or Race and others...

These are all talented results oriented Developers that have created a mountain of code and assets that shaped how a lot of people think about FPS Realism shooters -- and there's huge volume of high quality Level Design work that has all but disappeared.

It would be hice to see original work restored in a 'stand alone' state with 'vintage' assets as a 'runs on anything even grandma's PC' for both posterity, and O:TC Fans that miss the unique flavor of CTF that Original True Combat made popular.

Just wishfull thinking I knowl; I heard Acrid_ choked on an apple, fell down some stairs and died when a mail box fell on his head, and Race joined a nudist hippie commune...

:?

Author:  Dragonathan [ Thu Jun 23, 2011 3:15 pm ]
Post subject: 

so does this mean that its easier to change the player model?

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