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CQB alpha 0.22 Bug/Feedback List
http://www.truecombatelite.com/forums/viewtopic.php?f=45&t=2278
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Author:  jussi [ Mon Apr 04, 2011 9:15 am ]
Post subject: 

Damien wrote:
The sound gets distorted when someone shoots near you, just like it happened with the bomb explosion in 0.48.

Doesn't it happen IRL then?

Author:  crash [ Mon Apr 04, 2011 10:33 am ]
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I love the new skill system (reminds me in good ol' Strike Force), but could we have bendable as a default again? I mean which Specop can't lean left/right? :P

Instead we could have more cool skills like:
- more resistance against shots/more health
- aimpoint for granades (yeah becomes pretty useless over the time)
- ability to open doors slowly
- faster reload
- faster aiming
- ability to throw granades farther
and so on

// edit
- faster defusing :)))

Author:  Eqpe [ Mon Apr 04, 2011 10:37 am ]
Post subject: 

railings are walkable.

Author:  prowokator [ Mon Apr 04, 2011 10:58 am ]
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The .45 glock makes a bit weird sound, especially without the echo (when shooting indoors)

Chain link fences/gates should make you slide when climbing on top of them.

Some of the smaller debris could be non-blocking, especially indoors, like in that below ground level corridor, with the small staircase to the the street. Kinda annoying when you try to walk and suddenly drop from on top of a plastic bottle.. maybe add those rattling sounds to them rather than make you climb the bottle.

Author:  Gu!zmO [ Mon Apr 04, 2011 12:58 pm ]
Post subject: 

Still hard to pass through doors whille aimming.
Iron sight would look better with the white phosphorescent dots ,like sig and mp5/40 had on TCE(and in real life).

Author:  sxy [ Mon Apr 04, 2011 1:18 pm ]
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The Specops machinepistol aimpoint is a bit too high (inspected with "developer 1") compared to the ironsights. (the ironsights version)

Author:  jussi [ Mon Apr 04, 2011 3:26 pm ]
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cqb_sample bug; u get stuck in there:
Image

oh and this bug i found in the first 30 seconds i played this game: you see dead teammates in radar and you see their name above their dead bodies (wich may be invisible already) and you can't know if he is dead or not without going to check.

Author:  Rehbock [ Mon Apr 04, 2011 5:40 pm ]
Post subject: 

there is a bug with the score.
the server ended the round and "changed" the map (ie loaded up same map)
and everyone ended up with weird scores instead of all have nothing.

Author:  saadi [ Mon Apr 04, 2011 5:46 pm ]
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Hello,
I dont know if it was already reported, but I found a missing texture beside the wall next to the big cooling tower.

--> http://oi55.tinypic.com/2zfqpvm.jpg

Author:  gonzo|Uncle Bionic [ Mon Apr 04, 2011 6:36 pm ]
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There is at least 3 spawnpoint where you are stuck unless you do something, like the one at the top of the long stairs. It is so annoying to crouch first to even get out from the spawn. Then there is this spawn at the basement, where a small cardboard box is blocking your way. You have to go around it or you won't be able to move. Same goes to one spawn outside at the end of the gravel road. Some thrash is blocking your way.

Author:  Craterus [ Mon Apr 04, 2011 9:21 pm ]
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I just got stuck after hitting space at the top of a staircase, the one in the central building on the side next to the little alley. I think it was some kind of a graphics/movement bug, because the screen looked like I was bouncing a little and I could still hear sounds, when I pressed escape the menu showed up, but when I pressed it again the buttons became unclickable, but noting else changed.

Author:  jussi [ Thu Apr 07, 2011 11:55 am ]
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You can't see the player there:
Image

Author:  Eqpe [ Thu Apr 07, 2011 1:50 pm ]
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oh yeah, you can get up on the boxes in the buldings and it looks like this there Image

Author:  jussi [ Thu Apr 07, 2011 7:36 pm ]
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For me the blood splatter isn't as wide as it should be.
Image

I'm using the following settings:
cg_aspectfovmode 2
cg_fovmode 2
cg_aspectMode 0
r_customwidth 1920
r_customheight 1080

Author:  DennerBR [ Fri Apr 08, 2011 3:45 am ]
Post subject: 

Some people reported a big decrease of fps near containers area. In my case, my fps falls to 15-20 in this area, while in other areas of map my fps is near to 80/90 - limitted by video board. Is there any chance of change in this map area to improve game performance?

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