All times are UTC




Post new topic Reply to topic  [ 23 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Cel Shaded (toon) Version of CQB
PostPosted: Sun Jan 23, 2011 9:20 pm 
Offline
Master
Master
User avatar

Joined: Sun Apr 10, 2005 1:38 am
Posts: 357
coroner wrote:
After the LAN party, I got side tracked a bit and played around with a cel shaded (toon) version of QCB with actually fantastic visual results. The aged edgy player models and anims as well as the missing pixel shaders somehow cry out for toonish visuals when compared to up-to-date engines and make the whole combo really look like it was exactly meant to be like this.

Personally I think that would be very cool, and though some would probably have a melt-down, I think it would be great for the CQB mod project in every regard:

· it will open up everyone's expecatations as far as what CQB 'is'
· give you more powerful tools to tweak game play
· give some old maps and otherwise useless art assets new life
· creates a total reset as far TC's prospective audience
· give you a chance to follow your heart and be more creative

You haven't promised anyone anything, in fact you've been very careful to do just the opposite -- the only onus with respect to TC is everyone should be showing you more respect and appreciation.

If doing cs/toon style art on this project is the road to more development enthusaism for you, for the love of everything good in gaming and your sanity; take that road and don't look back!

:D

Edit: How about an 'unofficial leaked' screen shot of what this actually looks like on CQB?


Top
 Profile  
 
 Post subject: Re: Cel Shaded (toon) Version of CQB
PostPosted: Sun Jan 23, 2011 11:46 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Sat Nov 12, 2005 11:20 pm
Posts: 2531
cel shaded toon sounds interesting.

i hope coroner changes the player models completely from scratch because they look like crap.

_________________
Image
call me Dragon


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jan 24, 2011 3:51 am 
Offline
Expert
Expert

Joined: Mon Jul 06, 2009 11:22 pm
Posts: 157
Shut the *i-need-a-broader-vocab* up, for the last time.

The limitations of the player models are as follows:

1. Very limiting toolset, even with lightscape it is a pain in the ass to fix the player models.
2. the .mdm player model has to be compiled from a .skel file, which is a pain in the ass in itself, and very rarely is a quick thing.
3. I would to it, however, max 4 does not, and will never, work in vista. The plugins do not work in any other version of max, sadly.
4. Coroner does not have the support to create any better player models, and he isn't going to steal assets like *i-need-a-broader-vocab* like you do, so don't ask.

If one more person "demands" that he fixes them, I am going to flame you so hard you cry.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jan 24, 2011 5:56 am 
Offline
Master
Master

Joined: Fri Jan 01, 2010 8:46 pm
Posts: 451
Location: Finland
lol :P

Actualy runing animations are kinda crap. Now lets take a look at the counter strike

*runs away ---------->*

*comes back*

Isnt cartoonish look already possible made ay mapper? I remember those wonderfull (2) maps where all were looking so cartoonish (i remember checking and discovering there was not any new gun models or so. Only map objects)

And isnt cell shading totaly new Tecnique or does id tech 3 support it ?


And no i dont want to see cell shading. Playing on ps3 already gives you way enough it than you should have.

*takes a bus ----------->*

_________________
Lurking

growing

getting stronger


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jan 25, 2011 2:23 pm 
Offline
Master
Master
User avatar

Joined: Sun Apr 10, 2005 1:38 am
Posts: 357
Sheesh... The reactions and histrionics in this thread are a Poster Child for why Coroner should take CQB in any radically different direction that satisfies him. Or never release anything...

:(


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jan 25, 2011 8:41 pm 
Offline
Master
Master

Joined: Fri Jan 01, 2010 8:46 pm
Posts: 451
Location: Finland
if cell shading does require engine modification i would rather take those missing pixel shaders....

If the game realy looks better with them without engine modifiaction im would like to see option to turn it off atleast (more flexible desing = more happy people ? )

Why if it does look better? As i stated im not a fan of cell shading but sadly ps3 uses it way too much. And im a sony fanboy...

_________________
Lurking

growing

getting stronger


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jan 26, 2011 12:08 am 
Offline
Master
Master

Joined: Sat Sep 02, 2006 4:03 pm
Posts: 398
Location: Croatia/Germany
dude it would be an optional mini mod anyway, if anything at all... so dont worry about ur normal tce look ;)
and ye cell-shading would be fun to see for a change and some fun nights.

_________________
=MaveXII=|WL Admin |IRC:#mave-clan
Image
*Clan Movie #2*|xfire: snakes3k


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jan 26, 2011 10:47 am 
Offline
Sharp Shooter
Sharp Shooter
User avatar

Joined: Thu Jun 11, 2009 4:17 pm
Posts: 66
Could be nice to see some pics :D

dreams

:emo:


:facepalm: didn't try yet :facepalm: haha love it :facepalm:


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jan 26, 2011 11:53 am 
Offline
Sharp Shooter
Sharp Shooter
User avatar

Joined: Thu Jun 11, 2009 4:17 pm
Posts: 66
"fantastic visual results" made me all wet but "make the whole combo really look like it was exactly meant to be like this" keeps me awake for almost 2 weeks, eating coffee beans for 3 days now ... easier, faster, stronger :D
/BS

Just thinking about another dream, could it be possible to get 0.49 .map files?
I think tce community has some good mappers that could bring a second life to well known maps & maybe change few parts. Not saying they're not good as they are now, few things suck after years playing on 5 maps (last time i played snow is too far to remember)

first thing to come in mind (even if i'm not a BC fan) is SPAWNRAPE, ROE's job is awesome but some maps are just not fun when u already have the weakest team, map balance totally ruins the game.

For noob mappers like me it's a good How to map like pro tutorial :D
/dream


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jan 26, 2011 12:36 pm 
Offline
High Master
High Master
User avatar

Joined: Mon Jun 15, 2009 9:55 am
Posts: 565
Location: Under the hood.
No cell shading, please.... god no, please!
:evil: :poo:

_________________
Image
C4 Corvette, love her till my death.
http://www.teamgonzo.net
http://www.cardomain.com/ride/3332770
http://www.youtube.com/user/GONZOUncleBionic


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jan 26, 2011 4:26 pm 
Offline
Master
Master

Joined: Fri Jan 01, 2010 8:46 pm
Posts: 451
Location: Finland
;D

_________________
Lurking

growing

getting stronger


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jan 26, 2011 5:39 pm 
Offline
Master
Master
User avatar

Joined: Fri Jun 12, 2009 4:01 pm
Posts: 459
FloP wrote:
Could be nice to see some pics


A quick test:

Image
Image

Could look real nice with shading/textures/models optimized for it (not the case above). This visual direction also reduces the need for normal and specular maps.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jan 26, 2011 7:19 pm 
Offline
Master
Master

Joined: Fri Jan 01, 2010 8:46 pm
Posts: 451
Location: Finland
yup, would be nice to have somewhere a box, "cell shade"

I dont disagree that it realy looks nice but i can not believe playing with those always. It cant be huge deal.... Or is it :? ?

_________________
Lurking

growing

getting stronger


Top
 Profile  
 
 Post subject:
PostPosted: Sat Jan 29, 2011 12:23 am 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Sat Nov 12, 2005 11:20 pm
Posts: 2531
an option to turn of or turn on cell shade would be an excellent feature.
graphics that look like borderlands would be cool,

_________________
Image
call me Dragon


Top
 Profile  
 
 Post subject:
PostPosted: Sat Jan 29, 2011 1:43 pm 
Offline
Master
Master
User avatar

Joined: Sun Apr 10, 2005 1:38 am
Posts: 357
Apparently some here have a very limited idea of the variety of what cell shaded art can look like, it doesn't have to be 2d, 5 color, Simpsons art... And 'Toon' doesn't have to mean funny or lacking in serious aesthetic.

Regardless, you get whatever Coroner does for FREE, you pay absolutly NOTHING for it, and too many here are worse then ungreatful; especially so when presenting the attitude that Coroner somehow 'owes' anyone anything...

Whatever motivates Coroner, keeps him enthusiastic, moving forward, and sharing his progress regarding whatever creative game design and development endeavor he's spending his spare time on, should be encouraged at every level -- not discouraged...

Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 23 posts ]  Go to page 1, 2  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Style created by © Matti, gry komputerowe, reklama sem reklama seo

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group