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What blood splatter CQB should have ?
1. Shown in ingame preview 24%  24%  [ 7 ]
2. Call Of Duty model - rotating aura 7%  7%  [ 2 ]
3. Current TC:E one 69%  69%  [ 20 ]
Total votes : 29
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PostPosted: Sat Apr 16, 2011 4:33 am 
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Sharp Shooter
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It does support blur just not as an effect. It can be done through alpha images easily! Pure laziness or denial on someones part.

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PostPosted: Sat Apr 16, 2011 8:19 am 
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Marksman
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TBH I can't see a way to add blur through alpha images.


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PostPosted: Sat Apr 16, 2011 12:09 pm 
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Master
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I think he's talking about using a blurred image overlay but that's already implemented (minus the blood drops).

Perhaps there could be a way to fake the motion blur using a broken shader.

There are water puddles on several custom maps using TC:E's original puddle shader (seen on northport) improperly.
If something moves in front of them, it leaves traces for a few seconds.
Same thing happens if you look at them and move the mouse around.

I have no idea if that kind of a broken shader can be used as an full screen overlay with the same effect though.


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