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What blood splatter CQB should have ?
1. Shown in ingame preview 24%  24%  [ 7 ]
2. Call Of Duty model - rotating aura 7%  7%  [ 2 ]
3. Current TC:E one 69%  69%  [ 20 ]
Total votes : 29
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 Post subject: Feature: blood splatter
PostPosted: Mon Sep 27, 2010 9:38 pm 
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Sharp Shooter
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In last CQB ingame test session we see new blood splatter:

1. CQB preview.
Image

2. COD4 preview.
What about COD4 aura rotating ?
Image
Is very handy to discover attacking side.

3. Or leave old TC:E one

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 Post subject:
PostPosted: Tue Sep 28, 2010 12:17 am 
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Sharp Shooter
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The CoD one seems weird having a random indicator to show you where the enemy is, the new CQB one is nice but just take it down a notch so that it doesn't flood your screen for 15 minutes

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 Post subject:
PostPosted: Tue Sep 28, 2010 8:25 am 
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what the hell i hate cod :roll: .

Why everything in cod should be ripped. I can stand the blood on the screen but cod-like indicator is just so unrealistic. Thats all you guys want these days? Graphics and unrealistic battleground? Wtf :P

I dont like blood but thats best choice now. Tce haves lame and cod one is ridiculous.

May i make suggestion:
When you get hit your screen comes slightly darker, your field of view will slightly decrease. You see only small blood effect on screen and screen chokes . When you are on the cover littlewhile view starts to come more bright and FOV starts to increase more to normal. Blood is very small and last extremely small amount of time.

Notes: about fov change: max 8 units lower fov before dying. also brightness is half of the normal before dying. And hdr enhanced and corona super close. Recovery from full effect is about 8 secs fully!!!. 3 secs playable and 5 secs very playable.

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 Post subject:
PostPosted: Tue Sep 28, 2010 8:54 am 
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whatabout actually getting your view knocked off for a few secs, much better

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 Post subject:
PostPosted: Tue Sep 28, 2010 9:09 am 
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^ something like that. But some other effect too. That i meant with screen choke.

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 Post subject:
PostPosted: Tue Sep 28, 2010 3:28 pm 
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Eqpe wrote:
whatabout actually getting your view knocked off for a few secs, much better
Too big of a penalty. Wouldn't give the player a change to move to safety.


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 Post subject:
PostPosted: Tue Sep 28, 2010 4:33 pm 
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Damien wrote:
Eqpe wrote:
whatabout actually getting your view knocked off for a few secs, much better
Too big of a penalty. Wouldn't give the player a change to move to safety.


Personally, any blood splatter is on the screen is just annoying (and only makes sense if you get hit in the head or something). I don't really like CoD4's either, although it worked for that game. I say turn down the amount of blood on the screen (less in the middle of your view), which would at least keep the current feel and not restrict the view. I don't want a scenario where it's impossible to attack positions because the moment you take damage, you're either dead or your screen is full of blood splats, making way for campers who exploit map positions.


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 Post subject:
PostPosted: Tue Sep 28, 2010 7:57 pm 
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What happened to "No blood" option?
As we all know, special ops spray the blood around like broken ketchup bottles when shot, instead of bleeding like normal people. And yes, I do bleed from my eyes/face when shot to leg :P

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 Post subject:
PostPosted: Wed Sep 29, 2010 6:31 pm 
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cod aura?
haha! would be the stupidest thing that would probably ruin the whole game.

seriously?
:lol: :lol: :lol: :lol:

keep it as it is.
maybe bloodsplatter to the corner of the screen ONLY showing you where the shot came.

but I prefer tce original.

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 Post subject:
PostPosted: Wed Sep 29, 2010 9:15 pm 
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gonzo|Uncle Bionic wrote:
cod aura?
haha! would be the stupidest thing that would probably ruin the whole game.

seriously?
:lol: :lol: :lol: :lol:

keep it as it is.
maybe bloodsplatter to the corner of the screen ONLY showing you where the shot came.

but I prefer tce original.

+1 at leat for G_Realism 1 none of this hokey arcade stuff...

:?


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 Post subject:
PostPosted: Fri Oct 01, 2010 7:33 pm 
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RedRuM wrote:
May i make suggestion:
When you get hit your screen comes slightly darker, your field of view will slightly decrease. You see only small blood effect on screen and screen chokes . When you are on the cover littlewhile view starts to come more bright and FOV starts to increase more to normal. Blood is very small and last extremely small amount of time..
I actually like the idea of playing with the FOV and darkening the screen to simulate the shock of being hit. As long as it's not overdone so you can at least try to get out of a bad situation.


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 Post subject: damage aura in ETNAM
PostPosted: Sun Jan 16, 2011 6:24 pm 
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Here is example of working damage aura in ETNAM mod :)

Image

http://img8.imageshack.us/g/20110116175748glider.jpg/

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 Post subject:
PostPosted: Mon Jan 17, 2011 10:45 am 
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This one in TC:CQB is pretty awesome but i think there should be more option to choose in options by users which one it like :) TCE,TCE:CQB,COD4 also BFBC2 have good one blood around screen (not in middle)


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 Post subject:
PostPosted: Wed Apr 06, 2011 1:39 pm 
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Thing is, we all love tce and we wanna keep it that way. My opinion is to keep the old tce bloodsplatter.

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 Post subject:
PostPosted: Wed Apr 06, 2011 2:16 pm 
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I think that current (v0.220) bloodsplatter is needed because of the health-regen. Otherwise it would be too easy to camp.


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