|2oss® wrote:
I dont think I want to post in the g_realism thread only for the reason that they arent making the modern realistic soldier in there. They are making:

Please do. We're just tossing ideas around. Also, personally I don't agree with everything hoak says. With that said. (Also, that photo really made me laugh. I do miss my Legos.)
|2oss® wrote:
I'm seriously considering to go talk to a recruitment facility and get information from them on specifics on the gear, weapons, weight, speed they run, and to realize that soldiers do not have the capability to react quickly with their body, only with their eyes.
No need, really. *I* am not asking that the game be so "tactical gamer realistic" that every detail is micro-managed to death. But, some details really do count: jumping is one of them.
|2oss® wrote:
Im not here to offend anyone on their realism views, but having 9 different speeds while crouching, standing, and proning is not realism thats just f*cked. Also lets be honest body armor + 2 nades + 2 weapons is not that exhausting that a person cant run for 10 seconds at full speed, especially if their under fire.
Expressing dissent is not offensive. I'm not offended. And yes, I do agree with the rest of your paragraph. Please see my reply to Eqpe here:
http://www.truecombatelite.com/forums/v ... &start=587 Please read my post, watch the videos I linked to, and tell me what you think.
|2oss® wrote:
I'm not up for this kind of realism:
*Slowing the player down so much that you can give him crutches or a walker while he's at it.
Agreed. I'm not advocating that either. Again, take a look at the videos I linked to in my reply to Eqpe. Rogue Spear and the like are very fast paced games.
|2oss® wrote:
*Removing the ability to jump. (because soldiers dont do any jumping with ALL of their armor on them, including weapn?)
I disagree with you here. I thought the focus of the game was evident from its title: CQB
I did some YouTube searching with the phrase "CQB" and could not find
any examples where jumping of any sorts was part of any of the tactics taught
or practiced. (Added: By videos, I meant actual CQB training and not gaming. Like:
http://www.google.com/#hl=en&q=cqb&um=1 ... 647d365714)
Even New York City Emergency Service Unit cops (known in other states and countries as S.W.A.T), who aren't as heavily armored or laden down with equipment, don't prance/jump around like players in TC:E. Not on roof ledges. Not on fences. Not on fire escapes. Those are very vulnerable places to expose oneself on.
Here's one video I found today:
http://www.youtube.com/watch?v=bNj3wcOA ... relatedtedPlease listen to what the instructor is saying at approximately 2:51. Listen to the overview of what CQB is at approximately 3:40:
"This is a real thinking man's game, because the are so many things to think about. ...Think about muzzle control, target discrimination, front sight focus. You want certain things to be involuntary. One thing you don't want involuntary is: pulling that trigger. Pulling that trigger... it has be something that is sure. Because if you involuntarily end up pulling that trigger, you end up shootin' the wrong person.You're in a room thats -what?- ten foot by ten foot in most cases, and you got 4 guys there shootin' right next to you. One slip... and it's over" Do you understand the kind of realism that I'm advocating here?
|2oss® wrote:
All im saying is.... realism is cool but it has its limits IN GAMES. Just enough will be fun too much will F*ck you.
Agreed. But I'm trying to point out the finer details of why games like Rainbow Six, Rogue Spear, and Raven Shield are still embedded in the hearts and minds of hundreds of thousands (millions?) of players the world over, and why a game like TC:E (and all the other Tactical/Arcadish games or mods) has been long forgotten.
And I'm hoping that maybe TC:CQB can recapture some of that
magic. If it's done right,
and people can try it for free,
and play it on Windows, Mac, and Linux,
and not need a $300 video card to play, I think it could capture and sustain a
humongous audience. Mods like Red Orchestra did it because it wasn't trying to be a little bit of everything (i.e., balancing tactical realism with arcadish/counter strike qualities) to everyone. They had a focus, and for that were rewarded with a huge and loyal community for many years.
P.S. If you do go to a recruiting station, do me a favor: Bring along a small laptop and play the Rogue Spear video I linked to in my reply to Eqpe. Also bring the TC:E video as well. Ask him which one he would rather play if he was forced to be a FPS gamer for 6 months.
Cheers, and thanks for listening.